$30.00
Recommend
7 
 Thumb up
 Hide
7 Posts

Quartermaster General – Victory or Death: The Peloponnesian War» Forums » Strategy

Subject: Scoring Locations rss

Your Tags: Add tags
Popular Tags: [View All]
Felix Rodriguez
United States
Somerville
Massachusetts
flag msg tools
badge
Avatar
mbmbmbmbmb
Unlike the Original Quartermaster General, most of the scoring actually seems to happen due to the cards. So, noting that I've only played this game once so far, I decided to explore all the scoring cards and embark on an analysis of possible hotspots in the game and some initial thoughts from someone who doesn't know what he is talking about:

Corinth:
City cards are located in: Chalcidice, Boeotia, Syracuse, Chios, and Lesbos
+2 Scoring cards are located on or around: Gulf of Corinth, Adriatic, Sicily/Syracuse, and Boeotia/Attica.
Additionally, taking Attica can allow two 4 card discards which is likely points

There's a lot of scoring here, and with 5 city cards, a lot of variety. More than any faction, Corinth seems to be all over the place. They can score quite well in Sicily/Syracuse with both a city and a +2 card (And also deny Demos scoring there). They can also move north from there to get some sea power for scoring. They could instead concentrate on the center, taking Attica and Boetia, and fighting Athens for control of Saronic Gulf. Finally, they can take over some of the eastern Islands (Chios, Lesbos) possibly hurting the Delian League. The point is: Corinth is everywhere.


Sparta:
City Cards in : Ionia/Caria, Attica, and one anywhere.
Additionally, fighting Hoplites can give +1 point each.

Not much scoring at all here. They could go on an all out assault in the center, in which case Attica is a possibility. And Ionia is not a hard place to go when tied to the card that lets you attack from the east. In any case, I don't expect Sparta to be making a whole lot of points from his cards.


Delian League
:
City Cards in Lesbos, Samos, and Chios
+2 Scoring cards in or around Icarian Sea, Sea of Crete, Propontis, Ionian Sea, Aegean Sea, Thrace/Macedonia.

Interesting. The Delian League starts out west, but all of their city cards and most of his +2 cards are actually in the islands to the east. Clearly the Delian League is the scoring specialist of Demos, but unlike Corinth, there is some specialization here. I suppose you could also score the Ionian out west if you get those in your card draw, but otherwise you're likely going east. Thrace/Macedonia/Propontis cards are interesting in that the northern section of the map doesn't have much going for it apart from these cards, so maybe the Demos players can get some extra points by just camping out in the middle of nowhere. Or at least forcing the Oligarchs to fight a battle a long way from their strength.


Athens:
City Cards in : Argos, Messenia, and one anywhere.
+2 cards in or around Saronic Gulf, Attica, and Sicily/Syracuse
Additionally, fighting Triremes can give +1 point each.

Athens has more scoring opportunities than his counterpart Sparta but they are in some dangerous places indeed. Argos and Messenia are right in the heart of Sparta and Corinth country. Without those cards, players might just want to ignore the south-central part of the board. I personally threw those away on my first play in order to do just that, as Sparta is just too strong. The Saronic Gulf, Attica combination is more interesting as you are running directly counter to some big scoring cards by both Corinth and Sparta but the area is next to Athens so maybe that gives you an advantage. That central part of the map can clearly be a big deal for scoring. Alternatively, that Sicily/Syracuse card looks mighty tempting and also counters some big scoring by Corinth. Fighting out west to Sicily might an option for sea based Athens, though we all know what happened historically.
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
John Mitchell
United Kingdom
Enfield
Middlesex
flag msg tools
badge
Avatar
mbmbmbmbmb
Thanks.

If you wished, you could extend your analysis by indicating which of those cards are Prepare cards. Ian Brody explains in this thread the implication of having these available at will though Emergency Provisions. I don't have my copy of the game with me, but there's at least one city placement as a Prepare.

You could also add to your analysis the places that are vulnerable to removal of pieces, and which decks have those cards.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Petyr Patter
msg tools
Kaelistus wrote:
Unlike the Original Quartermaster General, most of the scoring actually seems to happen due to the cards. So, noting that I've only played this game once so far, I decided to explore all the scoring cards and embark on an analysis of possible hotspots in the game and some initial thoughts from someone who doesn't know what he is talking about.


There is definitely more scoring from Status cards now than holding cities. Or, rather the decisive victory points will come from those status cards.

Strategy question - Is it better to set up a +2 VP Status card, or prevent your opponent from scoring a +2 VP Status card?


Answer - Trick question, its mathematically the same.

The fact that Sparta lacks the VP cards simply means that player will focus on stopping Athens and the Delian league from scoring theirs, or at least helping Corinth fulfill and keep their VP cards.

Hence, this is why Athens might want to ignore the rest of Greece to build up a presence in the East Mediterranean where the Delian can score. Of course, Sparta and Corinth can make Athens bleed to do us, but the game is won with VP, not most troops or cards left on the board.

Also, I think you might have missed the advantage of those city cards right where Sparta can turn around and attack them. Athen's plays last, so it can drop Argos right before a scoring round a get a point before Sparta can destroy it. However, the very act of destroying will take Sparta multiple turns, or force them to burn faster through their deck. This combined with the Delian card Helot revolt means Sparta might not be on Athen's doorstep until round 6 or later.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Felix Rodriguez
United States
Somerville
Massachusetts
flag msg tools
badge
Avatar
mbmbmbmbmb
Petyr, I don't disagree with most of your points. But the last one. Unless you're holding a city for two scoring rounds, you're going to end up net points after the city gets sacked.

So your only advantage to building an undefended city before a scoring round is to push you over the edge for a 10 point lead, or if you think losing a turn for both Athens and Sparta is advantageous for you.

John, As a general rule it looks like the +2 cards are all status cards and the city cards are all prepare cards. I could be wrong as I'm only going by memory - I will check later today.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Petyr Patter
msg tools
Kaelistus wrote:
Petyr, I don't disagree with most of your points. But the last one. Unless you're holding a city for two scoring rounds, you're going to end up net points after the city gets sacked.

So your only advantage to building an undefended city before a scoring round is to push you over the edge for a 10 point lead, or if you think losing a turn for both Athens and Sparta is advantageous for you.


Clarification: Argos comes with a Hoplite, so it is never built undefended. Messina, no suck luck, but if you time it right (Delian event Helot Revolt), than it can come protected.

As long as you hold a city for 1 scoring round, the VP's are a wash. What isn't a wash is Sparta taking multiple actions to remove a dagger at it's throat to get that VP wash. So, Athens plays Argos with a bribery token, gets a city and a hoplite and then immediately a VP.

Sparta is now going to be spending two land battle cards, minimum to remove the threat to Lacedaemon.

Yet, those city states are situational. If Athens has a +2 VP status card to play, by all means cash in. If Athens other best move is building back out into Attica where it will get quickly killed by Sparta anyways? Why not force Sparta to look away for a few turns?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ian Brody
United States
Woodstock
New York
flag msg tools
designer
publisher
badge
Avatar
mbmbmbmbmb
Kaelistus wrote:

John, As a general rule it looks like the +2 cards are all status cards

yes

Kaelistus wrote:

and the city cards are all prepare cards.


no
The city cards that are not Prepare cards are much trickier to hold.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Felix Rodriguez
United States
Somerville
Massachusetts
flag msg tools
badge
Avatar
mbmbmbmbmb
Glad you answered.. I got distracted by a game of Quartermaster General (Original), and forgot to double check.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.