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Pandemic Legacy: Season 1» Forums » Rules

Subject: Medic overpowered? (spoilerfree) rss

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John
Netherlands
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We have played the pandemic legacy a few times, we started without legacy components and now we played a few times with legacy.
It seems the medic is way more powerful than all of the other roles (in a two player game).
Being able to swipe every city clean of disease cubes with a single action when you are in a city does make a huge improvement in effectivity. Also the 'god-mode' where you automatically clear the cubes of a cured disease when you are in a city.

I notice that if we choose medic we can easily win all the times. If we don't, it gets very hard to win. (the same goes for pandemic the cure)

Do we misunderstand the abilities of the medic or do you also feel its very (maybe too) powerful?
 
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Kerstin
Germany
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The medic has always been a pretty good role, but so are some of the others, the medic just is also one that is very straightforward in being powerful and there is an upgrade that makes him even more so in the Legacy game.

I'd say however that if you are a few months in (at least around March) it might become obvious that especially in this Legacy format(and I'll put this in spoiler for people that haven't played any of the Legacy part yet, but if you made it to let's say March it's not really a spoiler anymore):
Spoiler (click to reveal)
it's not only about treating the diseases anymore, you have other problems to deal with that other characters are better suited for than the medic and treating the diseases is more and more a "side project". We still had a medic in most of our games with 4 roles, as him being so great at treating the other diseases, it freed up the other characters to mostly deal with the other stuff, but it never really felt like we could not do without hiim or that other characters werent't often as if not more valuable in certai games.



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Mark Blasco

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Washington
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We're about halfway through the game (I think we're about to play August), and in our 3 player game, the medic is the weakest of our characters. Partially due to upgrades, partially due to the way the game has changed.

The medic is a great role, don't get me wrong. For our first couple of games we relied pretty heavily on that character. At this point, though, every time we think of changing characters or adding new ones to the game, the medic is always the one we consider replacing.

A little more info about what we've been doing below, which has tiny spoilers up to about June:

Spoiler (click to reveal)
We have the generalist, with the upgrade that allows you to fly to a city without discarding the card. He also has the upgrade that gives him 8 cards. Basically, he flies wherever he wants, and usually ends his turn flying somewhere in order to give that card to someone else on their next turn.

We also have the quarantine specialist, with the upgrade that allows placing quarantine markers anywhere adjacent to a military base. We placed two military bases in the area where we can't cure the bad stuff, so the generalist can sit in that area, fly back and forth between those bases, and keep it from spreading too much.

We made it a point to try to eradicate diseases from day one, in order to get the upgrade stickers for that. At this point we have all but one of the upgrade stickers for the diseases, which makes things a TON easier. At this point our funding is 0, and each game is a nail biter, but without those stickers there's no way we'd be able to win most of our games.
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Mark Jackson
United States
Greensboro
North Carolina
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As they said, the medic is a strong role in regular Pandemic and the beginning of Pandemic Legacy. Once some things happen you will probably shift away from them in your Legacy campaign, because their powers become less useful in the face of what the game throws your way.
 
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Nathan M
Canada
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Ah_Pook wrote:
As they said, the medic is a strong role in regular Pandemic and the beginning of Pandemic Legacy. Once some things happen you will probably shift away from them in your Legacy campaign, because their powers become less useful in the face of what the game throws your way.


With three players, we found later in the campaign that one player cleaning up cubes and the other two pursuing objectives worked well if the one player was the medic. Though some games there were better choices than the medic. All depends on where those initial 9 infections fall.
 
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John
Netherlands
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Thanks for your answers. Good to hear that when the game progresses further, the roles will re-balance based on the situation of the month.

Still I find it odd that in the base game the role is so (too) powerful and there are so little topics on this forum and the regular pandemic forum that mention this.

I'm looking forward to the changes in the next months that will hopefully spice the game up and make different variations in roles more interesting.
Thanks again!
 
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Joshua Blum
United States
Michigan
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We have used the medic in every game thus far. We've upgraded him to make him more directly powerful.

Spoiler (click to reveal)
It's not in front of me, but I know we put the pilot upgrade (The one that allows to fly to a city without discarding) and something else on that card. The upgrades allow him to literally go wherever is most pressing on that turn.


Having said that, we've found ourselves tempted in the last month or two. We just finished August.

Spoiler (click to reveal)
The soldier has paid major dividends with searching and keeping CodA under control. We upgraded him so that every city he leaves, he removes one faded figure. That has been a massive help in our second July game and our August game. As long as searches still require us to be in those faded cities, the soldier is probably our #1 choice right now. Because of that, though, we have to have other people who are good at curing quickly. The researcher has been a big help, as a relationship with the solider allows them to get cards the soldier can't use and hand over cards that will help in the search or movement of the soldier. The medic is still helpful, but is becoming critical, particularly with all but one of the eradication upgrades on our board. For black, everyone is basically a medic now, while blue and yellow are both at "not requiring an action to cure."


Basically, it all depends on how you play the game. He's critical now, but, depending on how you play and what lies ahead, you may change that thought process. We haven't yet, but we're getting close.
 
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Jonathan Boyd
United Kingdom
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I've just finished June, playing solo with three characters, and find the Medic immensely useful. He usually clears up the initial 3 cube cities quickly, taking off a lot of pressure, and eradicates cured diseases. Most games I eradicate at least 1 disease. It helps that I have all but 1 of the poitive mutations so two of the diseases usually get cured as soon as a 4th colour card is passed by another character.

My usual team is:

Spoiler (click to reveal)
Medic with veteran and ability to heal adjacent cities.
Quarantine specialist, keeping fade under controlwith her ability to lay a quarantine marker in any city once a turn. Still hasn't spread outside CoDA cities.
Operations Expert, laying down structures constantly to help everyone else move and using his movement ability to jump in to troubleshoot. Usually discard CoDA cards to so this.

My very first upgarde was giving Pilot to Fispatcher, but I haven't missed him since Ops Exp came along.

I currently have 4 starting mil bases and might have 6 after July so might ditch Ops Exp, but I don't see much need for the other military guys and the non-mil characters can't take advantage of the bases.
 
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Will Millar
United Kingdom
Edinburgh
Midlothian
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We've just finished the whole game and I was the medic every time. We had 3 players so the other 2 switched roles as necessary to match the circumstances and I generally kept the diseases under control. We had almost all the disease bonuses out very quickly so curing became simpler and I just ran around the board dealing with any hotspots.
Spoiler (click to reveal)
And I had the upgrade for healing an adjacent city once a turn which was very useful

I wouldn't say he was overpowered though.
 
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j n
United States
Georgia
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We used the Medic in most of our games throughout the campaign, maybe even all of them. It's a strong role for sure. That said, I think the Researcher is maybe more important (depending on player count) and I think every character becomes pretty useful as the campaign rolls on.
 
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Mikko Alitalo
Finland
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john5443 wrote:
Still I find it odd that in the base game the role is so (too) powerful and there are so little topics on this forum and the regular pandemic forum that mention this.

You're just not yet seeing the forest from the trees. When I began playing Pandemic, I also thought the medic was the best role. But now I think it's the weakest. The medic's skill can only delay the inevitable (and sometimes it can even be an overkill, because often just removing 1 cube is enough), while the others have skills that help win the game (getting the cures).
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Robert Stewart
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Sath wrote:
john5443 wrote:
Still I find it odd that in the base game the role is so (too) powerful and there are so little topics on this forum and the regular pandemic forum that mention this.

You're just not yet seeing the forest from the trees. When I began playing Pandemic, I also thought the medic was the best role. But now I think it's the weakest. The medic's skill can only delay the inevitable (and sometimes it can even be an overkill, because often just removing 1 cube is enough), while the others have skills that help win the game (getting the cures).


Pandemic Legacy makes the Medic more valuable by making Eradication more valuable, and by making preventing Outbreaks more valuable.

In vanilla Pandemic, while eradicating a disease does effectively blank a quarter of the Infection Deck, it's generally the quarter that aren't going to come out anyway, and even if an Epidemic hits that colour, it'd only take a few actions to undo it for anyone in the general area. And you can quite cheerfully allow isolated cities to Outbreak without affecting the outcome of the game - you still win whether you have 7 Outbreaks or none, so rather than wanting to empty that remote city to save having to revisit it after every Epidemic, you can just ignore it completely...
 
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Clive Jones

Cambridgeshire, UK
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Actually, in vanilla Pandemic if there's one disease that's turned up a lot more than the others, an option that doesn't suck is to concentrate on eradicating that disease, then breathing a sigh of relief and focus on winning. The Medic helps a lot with that strategy.

In Pandemic Legacy, the rules are different and you get to see the initial infection before choosing roles. That lets you make an informed decision as to whether or not to play the Medic. However, plenty of other things also happen in Pandemic Legacy to muddy the waters. (-8
 
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