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Russian Railroads: German Railroads» Forums » General

Subject: All modules to start? rss

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Erin Sparks
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The rules suggest very strongly that you don't jump in with Germany boards AND coal for your first play. For experienced gamers, do you feel you can use it all? I'm trying this for the first time this weekend (after just a few base RR plays) and I'm trying to decide whether to include coal or not.
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Jonathan Maisonneuve
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Include everything but coal. Personally, I do not like much the coal part. It doesnt add much to the fun/gameplay of the game but add more cluster on the table. It removes a game turn, so in my opinion, it reduce my fun to play this game by one turn. The rest of the expansion is amazing and you can go right away with it.
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Ron
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rockhpi wrote:
For experienced gamers, do you feel you can use it all?

Everyone who has an avatar on BGG is considered an experienced gamer and should start with all modules in.

But jokes aside, why not? It's definitely not the most complicated of all games. Hey, even I did it and I have not encountered any problems. meeple
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Jorge
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rockhpi wrote:
The rules suggest very strongly that you don't jump in with Germany boards AND coal for your first play. For experienced gamers, do you feel you can use it all? I'm trying this for the first time this weekend (after just a few base RR plays) and I'm trying to decide whether to include coal or not.
Hey Erin,

For what is worth, I've been using both modules since day #1. I've even introduced all modules + the base game to experienced players and it was no issue. For me the coal part is the fun aspect of the expansion as it eliminates the scripted engineer/money openings. Taking a strong foundry as a first player is a very reasonable move. It doesn't add much complexity in my opinion, barring some industry megaturns, which though shouldn't occur more than once or twice in the game. Yes, it eliminates a whole round, but more may be accomplished in a single round now. It's doable to get the first "?" bonus on round #1 now.

I can definitely see though that having even more options could be intimidating to some people. Nevertheless, adding Coal won't add more complexity to the game than the one offered by the base game alone. If players can handle the base game, they won't have a serious issue in adapting to the coal module as well. Learning 1-2 more rules is cakewalk compared to teaching the "?" tokens to new players.
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Shoosh shoo
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my friend and I played this tonight and we incorporated everything from he German RR expansion. I've only played RRR 3 or 4 times and he has played it a lot more. We had no problem with being too difficult or anything.

And yes I agree that including the coal module does suck that it eliminates one round, but it certainly does give some more interesting choices and can break up the scripted first two turns (money and engineer). We found ourselves having to think on what to do a few times.
 
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