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Subject: Republic of Rome at WBC 2016 rss

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Frank McNally
United States
Andover
Massachusetts
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Seven Hills Springs of Rome

This was another good year for Republic of Rome. Turnout was flat despite the move and apparently unpopular first heat time. We attracted several brand new players including all those who attended the demonstration. We also saw the return of players after long absences.

Four heat games were played with diverse outcomes, all using middle-era scenario. The combination of new players, middle-era and the slightly expanded decks in VG rules led to challenges keeping to time constraints. To address this we came up with an adjustment where, as the time limit approached, the deck was trimmed from the top bringing the game-end card nearer. This was refined for the final by a trim occurring 2 hours before scheduled game end (to 20 cards left above the final 10-12 group containing game-end card) and a second trim at 1 hour from end (to 0-1 card left above the possible game end section). Heat winners received bronze coins from the time of Constantine as mementos.

One exceptional heat game saw nine senators die in the opening 2 turns from two successful mortality chits, mob violence, and an epidemic. It continued to be messy throughout: All 3 Macedonian wars were drawn in a single turn (manageable owing to Imminent War rule). The Pontifex Maximus squeezed a grain concession during a drought and reached -12 popularity before being stripped of office. Two factions had all their senators sent out of Rome after one spectacularly failed assassination attempt and the other failed an attempted march on Rome. The final turn saw 300 talents spent on persuasions with 150 coming from the game winner Henry Rice (whose faction controlled the wealthy unpopular Pontifex).

The final‘s result came down to the final turn with all factions in range of a win in the penultimate turn. The public factions were controlled secretly by lesser known families, the Ricii (Henry Rice), McNallii (Frank McNally), Benedictii (Nick Benedict), Ferraioloii (Guy Ferraiolo—one of our new players), Tammesii (John Tammes). The Riccii gained an early influence lead starting from his temporary Rome Consul appointment, after a few turns he had amassed influence twice that of any other faction. This led to prosecution and a period of exclusion from office. Offices were distributed among the other factions for several turns as Rome addressed a series of manageable wars, barbarian uprisings and other provincial issues requiring garrisons. The senate was very generous with land bills (not surprising for aggressive players), this briefly kept Rome treasury worrisomely low, but as is typical for Middle Republic, it eventually reached levels where Rome had no bankruptcy worries.

The Benedictii were home to the Pontifex Maximus and Cicero and was vote and veto strong throughout but lagged in influence and was hurt by 2 evil omens. Eventually most factions had highly influential senators and enough money that Consul for Life threats had to be closely watched. Late in the game the Gallic wars were defeated by a Tammesii senator. Since his faction was lagging in influence and he had some luck with attracting legions he elected to march on Rome. While the rest of his faction pleaded ignorance they were still sent from Rome. Rome at this point had an overflowing treasury owing to massive donations as factions saw the time ripe for influence purchases (though as we’ll see some retained cash for legion funding). Despite this the legion limit left Rome with a shortage of legions to send against this rebel with anything more than parity. The only loyal factions with senators not an immediate threat to become Consul for Life were the Benedictii and McNallii and these were elected. In an unusual move they diced for Field Consul rather than Rome Consul. McNalli’s senator won this dice roll and survived an assassination attempt by his colleague’s faction. The Benectii faction leader was saved by a veto but the faction now lagged further in influence. The Field Consul marched to meet the rebel as a slight underdog (-1) and obtained stalemate. This was likely the best result for the Republic since the Tammesii would likely have trouble supporting legions another turn. Unfortunately for the state it was expected that if victorious, the McNallii were likely to march the following turn. Alas for the McNalli and the Tammsii who had set aside money for troops rather than seeking further support through donations the game did not see another War phase. The next forum phase the game end card was the first drawn. No successful influences were feasible so game was finished. The Ricci had rebuilt its influence through donation and holding the Censor office on next to last turn. This was enough to prevail by a mere 5 influence well within the range of trailing factions had they made further donations. Congratulation to Henry Rice (Riccii) who as tournament winner received a copy of an appropriate book, First Man in Rome by Colleen McCullough.

Republic of Rome is hoping to grow as Seven Springs attendance grows next year. A goal will be to reach 5-6 heat games to make it possible that all players in final are heat winners. If you have input regarding the best games to de-conflict and/or preferred heat days/times please contact me or join the discussion at consimworld or boardgamegeek. We also are seeking assistant GMs especially those interested in hosting an extra heat. As a trial event we will likely need your vote to return to the convention, so please join early and vote.

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mikael mordai
Denmark
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300 talents???...thats crazy...
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Brad Keusch
United States
Ann Arbor
MI
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It's hard to remember we're alive for the first time. It's hard to remember we're alive for the last time.
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nice report, I really want to learn this game!
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Jon Horne
United States
Whitehall
Michigan
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Mr. Axle can do all for you.
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Apologize again!
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anatana wrote:
nice report, I really want to learn this game!

We play RoR in Muskegon about 4 times a year, if you ever make it over to the west side of the state.
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Andrew Borgelin
United Kingdom
Bath
Somerset
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Really love this game but I realise that I am just not very good at the political forethought and manipulation thing to really do very well in it. I play for the 'experience' and flavour as I really love the period. Great game and even better when you know what you are trying to do!
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Robert
Canada
Edmonton
Alberta
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Love this report - thank you for posting!
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Frank McNally
United States
Andover
Massachusetts
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mordai wrote:
300 talents???...thats crazy...


Middle Republic income is typically 10-20/turn/faction (3t senators for 3t plus leader makes 6t, a concession or 2 for 2-6t, plus at least 1 province for another 3-8t), call it 15t/player so that the whole table pulls in 75t/turn in 5 player game. Lots of money floating around.
 
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Frank McNally
United States
Andover
Massachusetts
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A heads up, Republic of Rome needs your vote for inclusion in 2017 WBC. The BPA runs a vote to determine which events that are not already in Century will be be included as trial events. Registering early entitles you to the best WBC rates as well as votes in this election. The deadline in Jan 31, link below-
http://www.boardgamers.org/forms/MemberForm.shtml

Thanks,

Frank RoR GM2015-2016 and with your support 2017.
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