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Food Chain Magnate» Forums » General

Subject: Broken Guru? rss

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Benson Propst
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I was wondering if the FCM community wanted to weigh in on their thoughts about the Guru's ability being too powerful to the point of "breaking" the game. I haven't played enough to know, but I know it is a conversation that has come up a few times in my local gaming group.

I'll sit back and listen.

Thanks everyone for your thoughts.
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United States
Aventura
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I don't think the Guru is all that great. I typically go for a Coach instead when I get the First to Train milestone. If I don't get First to Train I'll aim for First to Pay 20 in Salaries and have the same or better training capacity than the Guru player usually only one turn after he got it. In that event my position is much better cause I got a bunch of other milestones while he only got First to Train and not much else.

Beginners are predictably very inefficient, which benefits the Guru approach because it has more time to come together. The more experienced players are the less powerful the Guru becomes.
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Jeffrey Speer
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Fargo
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Keep on playing - it's not bad with more experience.
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Isaac Marx
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verandi wrote:

I don't think the Guru is all that great. I typically go for a Coach instead when I get the First to Train milestone. If I don't get First to Train I'll aim for First to Pay 20 in Salaries and have the same or better training capacity than the Guru player usually only one turn after he got it. In that event my position is much better cause I got a bunch of other milestones while he only got First to Train and not much else.

Beginners are predictably very inefficient, which benefits the Guru approach because it has more time to come together. The more experienced players are the less powerful the Guru becomes.

If someone goes for Guru straight out of the gate how can you possibly get the First to Pay 20 in Salaries one turn later?
 
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imarx wrote:

If someone goes for Guru straight out of the gate how can you possibly get the First to Pay 20 in Salaries one turn later?


The earliest someone can use a Guru is turn 5. Here's a game where I got the First to Pay 20 in Salaries on turn 5:

http://play.boardgamecore.net/fcm/2868

But I do stand corrected, I usually get it on turn 6, like these games:

http://play.boardgamecore.net/fcm/12570

http://play.boardgamecore.net/fcm/11833

http://play.boardgamecore.net/fcm/6130

Same difference, the point being someone who goes for Guru straight out of the gate gets First to Train but misses out on nearly all the other early game milestones, while the First to Pay 20 has been picking up a bunch of them- just look at those games, I got 9-10 milestones before getting First to Pay 20!
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Sonny Blount
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If anyone over-markets (which usually happens when there are inexperienced players in the game) the Guru is in trouble.

They need the game to move slowly.

Put in $100, open with double Recruiting Girls and keep the marketing moving and you will often beat the Guru player/s.
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Tim Koppang
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Westmont
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gameon39481 wrote:
Unfortunately, I'm finding their titles tend to have more of a preference for well-balanced pre-planned archetypes (the so-called multiple paths to victory that is quite popular with many) than I like. I tend to be more attracted to a toolbox, "have at it", style as of late.

Can you expand on this a bit more? I haven't played 50 times, but in my experience (a little over a dozen plays) FCM resists a straightforward "paths to victory" approach. Rather there is always a great deal of player interdependency that necessitates a flexible strategy. I'm guessing you think that interdependency is overstated in the long-run?
 
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Glaucio Siqueira
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I don't usually play beginner's variants; But I made that mistake with FCM... You don't have to pay salaries so you can train people to death. The guru is really broken in that case.
 
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kalvin connor
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I personally have been going coach. If I want a guru after, I have that option and its only a turn later than it would have been anyways.

For me, I generally go up the management track and get the ability to have a 10 people under 1 card. Either way I look at it, I need 2 times train to get up there. So, if I wait a turn for guru, I have to wait an even further turn to get the card I want. Plus, you can have more than 1 coach anyways.

Either way, my suggestion is RG+T+First to pay 20 in salaries. All the trains man, all the trains
 
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