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Mansions of Madness: Second Edition» Forums » General

Subject: More scenarios being released? rss

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Peter Mulholland
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So I know that using the 1st edition stuff (or the expansions when they are released) will unlock another mission. But does anyone know if FF have plans to release more missions for the 2nd edition base game? Seems there won't be that much replayability with just 4.
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Gamer D

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To clarify the missions are pseudo randomized so they are replayable, you aren't just getting four plays out of the game.
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Alexander Steinbach
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Of course they will. But I'm guessing they will not be free. Two new scenarios are already announced for fall 2016, with the release of the 1st edition cosmetic expansions. These two will be free in any case but "require" the first edition or these expansions.

I Think its likely that future expansions also come with complementary scenarios. In addition, they will likely sell separate scenarios in the app, similar to the POD scenerios of the 1st edition.
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Patrick Geiryd
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Vardaine wrote:
Two new scenarios are already announced for fall 2016

I've read about "Dearly departed" on FFG's website, but what is the other announced scenario?
 
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Janne
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g00fy wrote:
Vardaine wrote:
Two new scenarios are already announced for fall 2016

I've read about "Dearly departed" on FFG's website, but what is the other announced scenario?


It hasn't been detailed yet. It was just announced that when the expansions are released two new scenarios will be released at the same time. But more information about the second scenario in near future is likely.
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Peter Mulholland
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dugman wrote:
To clarify the missions are pseudo randomized so they are replayable, you aren't just getting four plays out of the game.


Well yeah, but it's just the events and layout that are random. The "mission" is basically the same though
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Adam Sutphen
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Jonathon Neff
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I've played the first scenario seven times now, the second scenario three times, the third twice, and haven't touched the last yet.

Each time, I've had a blast. I've played it with new people, solo, and people that have played them before. With new people, I find it so enjoyable to watch them enjoy the story for themselves while I let them lead the investigation. With people I've played with and solo, it becomes a task of efficiency and seeing how the die rolls treat us, while still enjoying the plot. Sometimes we turn it into a roleplaying element where we act out what our particular characters would do, rather than what is best for the game itself.

I've also come to find that this game in particular is great for random investigators. When you know a rough idea of what's coming and what you need to do, it really becomes a game of, "can I use this mash up of random investigators to still win this game?"

Can I do this scenario that requires multiple observation and influence checks with these characters that roll almost nothing?

I've already gotten way more than my moneys worth from this game. It's brought so many people in my circle together, and everything from this point on is just icing on the cake.
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quantum collider
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PeterM2158 wrote:
dugman wrote:
To clarify the missions are pseudo randomized so they are replayable, you aren't just getting four plays out of the game.


Well yeah, but it's just the events and layout that are random. The "mission" is basically the same though


Indeed. Take the first scenario for example. I still like it, but there is
Spoiler (click to reveal)
always a hunting horror in the kitchen, the key is in the study and Vanderbilt is the head cultist.
I haven't played the other scenarios often enough to determine if there are different plots, but if you've played the first scenario once, you know what to expect story-wise.
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Jonathon Neff
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quantumcollider wrote:
PeterM2158 wrote:
dugman wrote:
To clarify the missions are pseudo randomized so they are replayable, you aren't just getting four plays out of the game.


Well yeah, but it's just the events and layout that are random. The "mission" is basically the same though


Indeed. Take the first scenario for example. I still like it, but there is
Spoiler (click to reveal)
always a hunting horror in the kitchen, the key is in the study and Vanderbilt is the head cultist.
I haven't played the other scenarios often enough to determine if there are different plots, but if you've played the first scenario once, you know what to expect story-wise.


Actually
Spoiler (click to reveal)
there is an alternate way into the last area that doesn't involve that key. Also one time the key was in a bedroom in a puzzle box, with no trip to the study. One less fight, but one more puzzle.
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Pat Mccrotch
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quantumcollider wrote:
I haven't played the other scenarios often enough to determine if there are different plots, but if you've played the first scenario once, you know what to expect story-wise.


They're all like that. One scenario substitutes different npcs as the "culprits" yet the investigation is exactly the same. It seems FF is making no attempts to add separate investigation/clue chains.
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ParisianDreams
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I'm in the minority. I've played the first scenario x2 and the 2nd one x4 and have enjoyed all plays. Each of the 4xs we've played Escape from Innsmouth we've done things differently and it's changed things up a bit. Different players change the experience as do using different investigators.

I see it no different then playing any other game multiple times. The objectives stay the same, but you form new strategies/ways to do things.
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Casey Botkin
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The second scenario being released this fall is a reworking of The Dunwich Horror from Call of the Wild
 
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Pat Mccrotch
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ParisPink wrote:
I'm in the minority. I've played the first scenario x2 and the 2nd one x4 and have enjoyed all plays. Each of the 4xs we've played Escape from Innsmouth we've done things differently and it's changed things up a bit. Different players change the experience as do using different investigators.

I see it no different then playing any other game multiple times. The objectives stay the same, but you form new strategies/ways to do things.


First edition was different because the scenarios had multiple investigation possibilities by design, which are removed in this edition.
 
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Peter Mulholland
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I'm happy with the four for now, just wondering if any one knew what was happening in the future.
 
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Alexander Steinbach
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ParisPink wrote:
I'm in the minority. I've played the first scenario x2 and the 2nd one x4 and have enjoyed all plays. Each of the 4xs we've played Escape from Innsmouth we've done things differently and it's changed things up a bit. Different players change the experience as do using different investigators.

I see it no different then playing any other game multiple times. The objectives stay the same, but you form new strategies/ways to do things.


I think you are part of the vast majority to be honest. There is a small and vocal group of people ever complaining about the lack of replayability. The majority is enjoying repeated playthroughs of four excellent scenerios.
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Peter Mulholland
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Vardaine wrote:
ParisPink wrote:
I'm in the minority. I've played the first scenario x2 and the 2nd one x4 and have enjoyed all plays. Each of the 4xs we've played Escape from Innsmouth we've done things differently and it's changed things up a bit. Different players change the experience as do using different investigators.

I see it no different then playing any other game multiple times. The objectives stay the same, but you form new strategies/ways to do things.


I think you are part of the vast majority to be honest. There is a small and vocal group of people ever complaining about the lack of replayability. The majority is enjoying repeated playthroughs of four excellent scenerios.


For the record I wasn't complaining, I'm happy with the amount there is. More than happy with my new purchase : )
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Steve Westrip
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I believe FFG will add new scenarios to the app to coincide with the release of new content. These new scenarios will need the new content to be usable. I am guessing but that is how I think FFG will do this.
 
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Peter Mulholland
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sgwestrip wrote:
I believe FFG will add new scenarios to the app to coincide with the release of new content. These new scenarios will need the new content to be usable. I am guessing but that is how I think FFG will do this.


Yeah that would make sense. I'm already planning on getting the two expansions already announced.
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Joseph Cochran
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quantumcollider wrote:
Indeed. Take the first scenario for example. I still like it, but there is
Spoiler (click to reveal)
always a hunting horror in the kitchen, the key is in the study and Vanderbilt is the head cultist.
I haven't played the other scenarios often enough to determine if there are different plots, but if you've played the first scenario once, you know what to expect story-wise.


If you have 1st edition components, this isn't always true. The component referenced in your spoiler can be swapped out.
 
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lovecraftgeek wrote:
First edition was different because the scenarios had multiple investigation possibilities by design, which are removed in this edition.


Call of the Wild is almost universally regarded as the high point of 1st Edition by those who played it and despite each scenario only having one objective they are the most re-playable. To me 2nd Edition feels like a continuation from where 1st ended up, which to those who stuck with it was getting better and better.

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I'm expecting them to slowly add more for free alongside purchasable content.

I'd be happy to pay for more scenarios, but I'll also be disappointed if they don't throw us a few free ones (the price tag on this game was a bit high). I think technically nothing was promised though so nothing is owed in terms of free content.
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