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Subject: Two Knocks for Yes! Only one knock for No! rss

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Mark Waenink
New Zealand
Whangarei
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When I explained the rules for our last play session, I got the number of knocks for each answer backwards. Now I know what you are thinking, why? What difference would this make? Why even post this variant?

Well, it adds more suspense for the investigators and fun for the ghost. The sometimes drawn out pause between the first knock and a second (if correct) is great. When we were certain that we were right and we weren't even close, the silence of not having a second knock was deafening as we waited expecting a delayed second knock.

I know it seems like such a simple change but it really added to our game play. When I realised my error, we tried the way as written in the rules but we decided to switch back. Two knocks for yes was oddly more fun.

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Mark Nicosia
United States
Portland
Oregon
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I dig stuff like this. Good show.
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Robert F-C
Australia
Sydney
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Yeah that's how I play as well. It's fun messing with the heads of the mediums.
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Jonathan Elliott
United States
Tempe
Arizona
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I'll have to try this. When we played, I would pause before knocking at all, leaving the mediums to wonder what was coming, but the drawn out pause in the middle sounds interesting as well. Thanks for the idea!
 
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Aurélien Defossez
France
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Very simple variant, but yeah, more fun than the other way around!

Knock... Wait for it... KNOCK!
 
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Nathan Sauter
United States
Utah
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I've been wondering how the "knock" rule plays in the game and if it is fun, effective, worth it. It does seem weird for the ghost to go around and just say "red, you're right....white, you're wrong."

So for those who do play with the "knock" rule, how do you do it in terms of deciding who you're knocking for? Does one of the psychics say they're going and you knock? Do you pick by telling them or pointing to them and knocking? I'd love to just be completely silent the whole game as the ghost.
 
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Janne
Finland
Tampere
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HeManRubbleRubbleMan wrote:
So for those who do play with the "knock" rule, how do you do it in terms of deciding who you're knocking for? Does one of the psychics say they're going and you knock? Do you pick by telling them or pointing to them and knocking? I'd love to just be completely silent the whole game as the ghost.


Mediums ask/point (or however they want to summon him) at the token and ghost knocks for that. Like in SUSD let's play video.

That video got me interested in this, saw it on youtube (the actual game had gone totally unnoticed before).
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Rob Masters
Australia
Perth
Western Australia
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We point. Or, if the psychic is in reach and not looking at you, at ghostly touch on the shoulder or back of the head can produce a very satisfying jump!

The only time I speak as the ghost is to make rules clarifications.

Oh, and, if someone has finished ahead of schedule, when I am giving out the vision cards, I attract their attention, and give them a small bow or nod. That way their success is acknowledged, and they feel a bit more in character.
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