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City of Remnants» Forums » General

Subject: City of Remnants Vs Cry Havoc rss

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Darren
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I was recently sucked into the Cry Havoc hoopla and while watching and reading reviews, one fellow mentioned this game, City of Remnants - which I had never heard of before. I have since watched many of the videos for CoR. Both games seem to have some very similar concepts yet CoR never took off from what I could tell.

How do these two games compare?

I'm on the fence regarding both of them but from the reviews I have read the CoR seems like the deeper game. I've read some concerns of Cry Havoc player choices becoming quite limited depending on what you do with your small hand of cards. This may also apply to CoR but I have not come across a con mentioning this yet.

Both appear to have less than stellar game manuals.

I think the combat system used in Cry Havoc appears to be better than the random dice rolls used in CoR. It would be interesting if a similar mechanic could integrated into CoR Rev 2?

I also read that CoR might be getting a second printing to clean it up a bit from its first printing. When this happens... any ones guess at this point.

Of course this quick analysis by me is only based on watching reviews and reading the forums regarding pros and cons of both these games. I have played neither but am interested in getting one of them. Thoughts?
 
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Joseph Arthur Ellis
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Ashland
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City of Remnants is definitely more wide open, and you can do a ton of different stuff. It's also longer, I'd say. Cry Havoc, being a newer game, is the tighter design. I would choose based on length, as CoR can go over 2 hours easily. If you're up for something more "epic" CoR is a great pick.
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Vincent Streuner
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Charlotte
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Kaiyoot wrote:
I think the combat system used in Cry Havoc appears to be better than the random dice rolls used in CoR.

It should be noted that the dice rolls in combat are quite secondary to the card-play involved.
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Sydney
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ZomBub wrote:
Kaiyoot wrote:
I think the combat system used in Cry Havoc appears to be better than the random dice rolls used in CoR.

It should be noted that the dice rolls in combat are quite secondary to the card-play involved.


Absolutely agree. The combat in CoR feels savage with the casualties and can be brutal to recover from. I think this gives the game a lot of tension especially since combat is only one aspect of the game.

Haven't tried Cry Havok but CoR stands apart from the other dudes on a map games in my collection.. Bloodrage, Cyclades, Forbidden Stars, GoT, Nexus ops.
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