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Brew Crafters» Forums » Variants

Subject: Brew Crafters Solo AI rss

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Brian Kelley
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When I first received Brew Crafters, I popped it open with some friends and played a game. I was left with a strangely empty feeling. There were so many things I wasn't able to do! I hadn't built all of the buildings, I hadn't researched all of the things. I initially blamed the game because it only lasted 3 years, but after reflecting on it, I realized that's how it was designed! Pick a strategy and try it for a game. Then the next game, try something else.

I decided I wanted to play this solo so I could try all of the strategy ideas I had. I saw this thread on BGG about using dice to simulate an opponent. Some replies talked about Viticulture's Automa deck and automating that variant using a program. I played a couple games of Viticulture Automa and got to work on a Brew Crafters Solo AI.

Here it is: Brew Crafters Solo AI

Sure, "AI" is a big term, but it does aim to be a bit more competitive than simple dice.

It behaves similarly to the Viticulture Automa: it selects spaces to block. Just configure it with the Skilled Workers you dealt out, and hit Start! When the AI takes a space with resources on it, return those resources to the bank.

Please test this out and let me know what you think! I've been having a great time with it. It's a wonderful way to test out different Brew Crafters strategies.

Changelog

Version 1.1 - August 30th, 2016
Added blocking/taken behavior. The AI now will not choose any blocked or taken spots in the same season. In addition, non-refillable spots will be heavily preferred the following season. For example, if they tried to hire a Skilled Worker in Y1 Fall and you blocked them, they will probably try to take the spot in Y1 Winter.

Thanks to BGG user BreakingPoint0 for the suggestion!

Version 1.0 - August 29th, 2016
Initial release.
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Christopher Meyer
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This is very cool! It looks like it would work pretty well. I ran through it really quick just to see how it works. Seems like it was weighted against hops since about 1/3rd of the actions ended up blocking the hops =P

I'm fairly certain it also chose Hop Market twice in one season, which shouldn't be possible. I don't recall and I don't have it open in front of me anymore. But, I just did another run through and it appears it doesn't keep state of the spaces it took. It's just equally random with everything, giving you the "blocked" button to use if the space is blocked.

Well, this is really nifty. Whenever I acquire the game I will definitely be using this! I've played before and it's too good of a game to keep hidden away!
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cosined
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BreakingPoint0 wrote:
I'm fairly certain it also chose Hop Market twice in one season, which shouldn't be possible.

It appears that you could use the (blocked) hyperlink when this case arises.

Edit: Forgot to thank OP:

Good job! I haven't played BC since 2015 and this automata piques my interest in breaking it out again. Thanks!
 
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Christopher Meyer
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cosined wrote:
BreakingPoint0 wrote:
I'm fairly certain it also chose Hop Market twice in one season, which shouldn't be possible.

It appears that you could use the (blocked) hyperlink when this case arises.


Indeed, you can do that. Was just making the observation that it could record what itself chose and remove it from it's randomization =P Not a huge deal, just a little enhancement =)

I too forgot to thank Brian. Thank you Brian, this is great!
 
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Brian Kelley
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Thanks for the feedback guys! This is definitely an issue. Originally I didn't have the concept of seasons programmed in, so I kept it simple when adding that. I definitely agree with your suggestion though. I'll add it tonight or Wednesday night.

Also, I'll add a changelog

Edit: until then - you can use the "(blocked)" thing to bypass it
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Morten Monrad Pedersen
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HalfBrian wrote:
When I first received Brew Crafters, I popped it open with some friends and played a game. I was left with a strangely empty feeling. There were so many things I wasn't able to do! I hadn't built all of the buildings, I hadn't researched all of the things. I initially blamed the game because it only lasted 3 years, but after reflecting on it, I realized that's how it was designed! Pick a strategy and try it for a game. Then the next game, try something else.

I decided I wanted to play this solo so I could try all of the strategy ideas I had. I saw this thread on BGG about using dice to simulate an opponent. Some replies talked about Viticulture's Automa deck and automating that variant using a program. I played a couple games of Viticulture Automa and got to work on a Brew Crafters Solo AI.

Here it is: Brew Crafters Solo AI

Sure, "AI" is a big term, but it does aim to be a bit more competitive than simple dice.

It behaves similarly to the Viticulture Automa: it selects spaces to block. Just configure it with the Skilled Workers you dealt out, and hit Start! When the AI takes a space with resources on it, return those resources to the bank.

Please test this out and let me know what you think! I've been having a great time with it. It's a wonderful way to test out different Brew Crafters strategies.


Thank you for mentioning my Viticulture Automa .

If you to the same principles as I do for my Automas (they're described here: The Automa Approach I: A method for making solitaire modes for multiplayer games). Then you could consider adding your AI to this geek list: Games with Automa opponents for solo play
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Brian Kelley
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Thanks for the suggestion BreakingPoint0. I've implemented it and uploaded it. The version is now 1.1. You can click the version link in the bottom right for the change log.

Version 1.1 - August 30th, 2016
Added blocking/taken behavior. The AI now will not choose any blocked or taken spots in the same season. In addition, non-refillable spots will be heavily preferred the following season. For example, if they tried to hire a Skilled Worker in Y1 Fall and you blocked them, they will probably try to take the spot in Y1 Winter.
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Brian Kelley
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Thanks for replying, Morten! I didn't realize that document existed. I'll definitely give it a read when I get a chance.
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Morten Monrad Pedersen
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HalfBrian wrote:
Thanks for replying, Morten! I didn't realize that document existed. I'll definitely give it a read when I get a chance.


I hope you'll find it useful .
 
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Awesome idea, looking forward to trying it out!
 
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Anthony Ferrise
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This is FANTASTIC. You've been Quickbar'ed!

Thank you for your efforts. I've always wanted a way to play this solo
 
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