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Dungeons & Dragons: Temple of Elemental Evil Board Game» Forums » General

Subject: Custom scenarios and monsters rss

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Fitzgerald Limisella
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Hi all,

Just wondering if there is a tool to create custom scenarios for this game? Or are there any player-made stuff already out there? (if so, could you point me in the right direction)?

Also, I'm not a D&D player but I like dungeon crawlers. I'm thinking of getting this game but I have 2 major concerns.

1. Only 2 levels of character progression. I heard that there are some player-made rules for levelling further than level 2. Any ideas?

2. Not a lot of variety of monsters in the box (unless you include the other D&D board games, which I don't have). I think the enemies are just cultists and elementals? Is it possible to create your own monsters or even player characters somehow?

Anyway, thanks in advance!
 
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Waggly Bean
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There are tonnes of custom monsters and villains out there.

Search for 'Castle Ravenloft monster manual' and 'Wrath of Ashardalon monster manual' for a good starting point. Then obviously pick ones that are a good fit with the theme.

There is also a thread with templates so you can make your own creations if you have Photoshop.

About to go out now but I will find them for you in a bit if someone else doesn't beat me to it.
 
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GrandPop McPopenstrudel
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1. Yep, this game still retains the level 2 cap from the previous iterations, although the new advancement tokens can be bought between adventures to buff your characters.

It works well, but if you want to level higher than that you're going to want to check out some custom stuff, or houserule it yourself. Luckily houseruling this system is a cinch. Having been out for a lot longer, there is more custom stuff for the previous games, including leveling higher than 2.

2. As far as monsters go, there are more than just cultists and elementals in there. Gnolls, bugbears, troglodytes etc.

The cultists themselves get more powerful versions as the game scales it's difficulty as you power up over the campaign.

As far as custom scenarios, I'd get the game and play through the campaign and by the time you've finished you should have some good ideas for your own. If your anything like me you'll end up with all four of these games when you see the potential for homebrew scenarios
 
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Fitzgerald Limisella
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wagglybean wrote:
There are tonnes of custom monsters and villains out there.

Search for 'Castle Ravenloft monster manual' and 'Wrath of Ashardalon monster manual' for a good starting point. Then obviously pick ones that are a good fit with the theme.

There is also a thread with templates so you can make your own creations if you have Photoshop.

About to go out now but I will find them for you in a bit if someone else doesn't beat me to it.


Oh awesome! I was thinking about templates as well. That'd be cool if you could give me the link. Thanks!
 
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Fitzgerald Limisella
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Katbizkitz wrote:
1. Yep, this game still retains the level 2 cap from the previous iterations, although the new advancement tokens can be bought between adventures to buff your characters.

It works well, but if you want to level higher than that you're going to want to check out some custom stuff, or houserule it yourself. Luckily houseruling this system is a cinch. Having been out for a lot longer, there is more custom stuff for the previous games, including leveling higher than 2.

2. As far as monsters go, there are more than just cultists and elementals in there. Gnolls, bugbears, troglodytes etc.

The cultists themselves get more powerful versions as the game scales it's difficulty as you power up over the campaign.

As far as custom scenarios, I'd get the game and play through the campaign and by the time you've finished you should have some good ideas for your own. If your anything like me you'll end up with all four of these games when you see the potential for homebrew scenarios


Cool thanks for that. Yeah I might end up getting all 4 at some point...
 
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Waggly Bean
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Coolspidey wrote:
wagglybean wrote:
There are tonnes of custom monsters and villains out there.

Search for 'Castle Ravenloft monster manual' and 'Wrath of Ashardalon monster manual' for a good starting point. Then obviously pick ones that are a good fit with the theme.

There is also a thread with templates so you can make your own creations if you have Photoshop.

About to go out now but I will find them for you in a bit if someone else doesn't beat me to it.


Oh awesome! I was thinking about templates as well. That'd be cool if you could give me the link. Thanks!


Card templates:
https://boardgamegeek.com/thread/799380/geckoths-dd-template...

Castle Ravenloft monster manual:
https://boardgamegeek.com/geeklist/65656/dd-monster-manual-c...

Wrath of Ashardalon monster manual:r
https://boardgamegeek.com/geeklist/66184/dd-monster-manual-w...
 
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Waggly Bean
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Also, in case you weren't aware, the Dungeon Command games come with cards to use the minis in the D&D Adventure System games. Each set adds themed monsters - Undead, Orcs, Goblins or Drow. The 5th is a bit different and adds a load of new allies (and two large monsters).

They are worth tracking down to bulk out the monsters in each D&D game, but I don't think any of them are especially suited to ToEE. The logical way to add them in is:
Dungeon Command: Curse of Undeath - add to Castle Ravenloft
Dungeon Command: Blood of Gruumsh - add to Ashardalon
Dungeon Command: Tyranny of Goblins - add to Drizzt
Dungeon Command: Sting of Lolth - add to Drizzt
Dungeon Command: Heart of Cormyr - add to any (mainly adds allies)

Of course this doesn't mean you couldn't add any of these to ToEE.

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Fitzgerald Limisella
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wagglybean wrote:


Brilliant! Thanks so much for this
 
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Waggly Bean
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Coolspidey wrote:
wagglybean wrote:


Brilliant! Thanks so much for this


No problem.

If you do end up printing out loads of extra monsters and find yourself with a lot more 4xp monsters than you can balance in a deck, feel free to try out my variant too:
https://boardgamegeek.com/thread/1290992/variant-mini-boss4x...
(End shameless plug)

 
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Fitzgerald Limisella
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wagglybean wrote:
Also, in case you weren't aware, the Dungeon Command games come with cards to use the minis in the D&D Adventure System games. Each set adds themed monsters - Undead, Orcs, Goblins or Drow. The 5th is a bit different and adds a load of new allies (and two large monsters).

They are worth tracking down to bulk out the monsters in each D&D game, but I don't think any of them are especially suited to ToEE. The logical way to add them in is:
Dungeon Command: Curse of Undeath - add to Castle Ravenloft
Dungeon Command: Blood of Gruumsh - add to Ashardalon
Dungeon Command: Tyranny of Goblins - add to Drizzt
Dungeon Command: Sting of Lolth - add to Drizzt
Dungeon Command: Heart of Cormyr - add to any (mainly adds allies)

Of course this doesn't mean you couldn't add any of these to ToEE.



Yep I knew about their existence but probably not going for them for the time being.
 
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Fitzgerald Limisella
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wagglybean wrote:


No problem.

If you do end up printing out loads of extra monsters and find yourself with a lot more 4xp monsters than you can balance in a deck, feel free to try out my variant too:
https://boardgamegeek.com/thread/1290992/variant-mini-boss4x...
(End shameless plug)



Oh wow they sound cool! Would be nice to implement something like that into a custom game. Thanks again!
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Luke Jacobs
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Also check out the campaign rules here, which I've used with all the games in the series. Ninjadorg does good work.

https://boardgamegeek.com/filepage/66048/castle-ravenloft-ca...

And also

https://boardgamegeek.com/filepage/64535/ninjadorgs-dd-adven...

Then most importantly, still Ninjadorg's stuff here,

https://boardgamegeek.com/geeklist/lists/user/ninjadorg?doma...

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Fitzgerald Limisella
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mournful wrote:
Also check out the campaign rules here, which I've used with all the games in the series. Ninjadorg does good work.

https://boardgamegeek.com/filepage/66048/castle-ravenloft-ca...

And also

https://boardgamegeek.com/filepage/64535/ninjadorgs-dd-adven...

Then most importantly, still Ninjadorg's stuff here,

https://boardgamegeek.com/geeklist/lists/user/ninjadorg?doma...



Perfect! I was thinking of a druid player character and it's there, thanks heaps for that!
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Luke Jacobs
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Coolspidey wrote:


Perfect! I was thinking of a druid player character and it's there, thanks heaps for that!


You're welcome.

Lots of great stuff in there.
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Fitzgerald Limisella
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Oh just one other thing. What sort of paper and thickness should I use if I want to print out the cards so they somewhat resemble the original cards?

Thanks!
 
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Luke Jacobs
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Coolspidey wrote:
Oh just one other thing. What sort of paper and thickness should I use if I want to print out the cards so they somewhat resemble the original cards?

Thanks!


They were available on a print on demand website when I got them, so they were on a similar cardstock.

I think the most cost effective might be printing them out on label paper, they sticking them to the front of a handful of old M:tg cards. Can probably get a couple hundred of those for a dollar somewhere.
 
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Fitzgerald Limisella
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mournful wrote:

They were available on a print on demand website when I got them, so they were on a similar cardstock.

I think the most cost effective might be printing them out on label paper, they sticking them to the front of a handful of old M:tg cards. Can probably get a couple hundred of those for a dollar somewhere.


Thanks! And they're about the same size I take it?
 
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Luke Jacobs
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Yup.

The print on demand cards were ever so slightly larger, which made them a tough fit in sleeves, but they don't really need sleeving.
 
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Fitzgerald Limisella
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Awesome, thanks again!
 
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Waggly Bean
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Yes, many people have used Artscow or PrinterStudio to print professional looking cards. You will probably find links to pre-made Artscow decks here on BGG if you want to go the lazy route. Every now and then Artscow do promotions where you can get 3 X 54 card decks for $18 with free worldwide shipping. This is pretty good, but be warned that the Artscow cards won't colour match exactly, and the borders will likely be off, so you'll tell them apart from the official cards with ease.

In my opinion the best option when combining official and custom cards is to sleeve in opaque sleeves. For example I have monsters in black backed sleeves, encounters in brown backed sleeves, treasures in yellow; this allows me to have custom cards in all of these decks.

The absolute cheapest way I've found to create custom cards is to buy these coloured sleeves and a few packs of standard cheapo playing cards, print your custom card onto normal plain paper, cut it out and then sleeve it together with a playing card behind it. The playing card gives the thickness of a standard game card and the sleeve hides the back. This makes it very hard to distinguish from a normal card when facedown in the pile. It also allows you to play test your own designs without the cost of printing the cards professionally, meaning if you want to tweak any stats it is simple to just print a new version.
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Luke Jacobs
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wagglybean wrote:
Yes, many people have used Artscow or PrinterStudio to print professional looking cards. You will probably find links to pre-made Artscow decks here on BGG if you want to go the lazy route. Every now and then Artscow do promotions where you can get 3 X 54 card decks for $18 with free worldwide shipping. This is pretty good, but be warned that the Artscow cards won't colour match exactly, and the borders will likely be off, so you'll tell them apart from the official cards with ease.


Mine are from Artscow and they've held up really well. Although you are correct, the color is a little different, and they have a more glossy finish.

wagglybean wrote:

In my opinion the best option when combining official and custom cards is to sleeve in opaque sleeves. For example I have monsters in black backed sleeves, encounters in brown backed sleeves, treasures in yellow; this allows me to have custom cards in all of these decks.


This is how I do it as well. Makes it much easier to mix and match, given that the card backs don't match in color anyway.

wagglybean wrote:

The absolute cheapest way I've found to create custom cards is to buy these coloured sleeves and a few packs of standard cheapo playing cards, print your custom card onto normal plain paper, cut it out and then sleeve it together with a playing card behind it. The playing card gives the thickness of a standard game card and the sleeve hides the back.



Having done this for my own prototypes for years, I fully endorse Waggly Bean's technique!

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Fitzgerald Limisella
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Thanks again guys. I tried printing on label paper and tried sticking it to a Magic card.... harder than it looks lol. So I might try the other suggestion, just get different coloured sleeves. Now, see if I could find a local supplier for these sleeves.
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Tristan Hall
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mournful wrote:
Also check out the campaign rules here, which I've used with all the games in the series. Ninjadorg does good work.

https://boardgamegeek.com/filepage/66048/castle-ravenloft-ca...

And also

https://boardgamegeek.com/filepage/64535/ninjadorgs-dd-adven...

Then most importantly, still Ninjadorg's stuff here,

https://boardgamegeek.com/geeklist/lists/user/ninjadorg?doma...



Thanks for the shout-out Luke!
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Luke Jacobs
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ninjadorg wrote:
mournful wrote:
Also check out the campaign rules here, which I've used with all the games in the series. Ninjadorg does good work.

https://boardgamegeek.com/filepage/66048/castle-ravenloft-ca...

And also

https://boardgamegeek.com/filepage/64535/ninjadorgs-dd-adven...

Then most importantly, still Ninjadorg's stuff here,

https://boardgamegeek.com/geeklist/lists/user/ninjadorg?doma...



Thanks for the shout-out Luke!


Anytime!
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