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Tiny Epic Galaxies» Forums » Variants

Subject: Alternative way to manage culture engine rss

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Jose Miguel
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An interesting way to manage culture in the game is to bid culture points to follow the action of the active player. This slows the game a little bit, and reduces some chances in the culture engine, but it worths the try (i think!)

Fun to all.cool

Malamuerte.
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Gianluca Casu
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I'm ... Sorry, I do not understand.

This is what you usually do, you pay culture to follow the action. What are you doing differently?

Unless with "bid" you do not mean an auction between players and only the highest one pays up and follows ( wich to me breaks the game).
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Jose Miguel
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Yes. The higuest one pays to follow the action. This makes the culture engine running a little bit slowly. All players (potentialy) following every action for one culture point really make a lot of things very fast. And, if one action is gonna be really important in the game, to bid (or not) for an action becomes other strategic option.

However, is a house rule. Not in use in every game.

Best wishes and have fun.

Malamuerte.
 
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Nathaniel Hobbes
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Guangzhou
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Interesting thought, but I've never found the culture engine to be a big problem. As soon as someone sets one up, the other players colonize culture worlds until it goes away.
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Greg Gresik
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hobbesvii wrote:
Interesting thought, but I've never found the culture engine to be a big problem. As soon as someone sets one up, the other players colonize culture worlds until it goes away.


I agree. It seems as though the "culture engine problem" is only a problem if everyone playing is unaware of the potential. Once players are familiar enough with the game, most players will simply "block" the engine before it's really humming.

 
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