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Codex: Card-Time Strategy – Deluxe Set» Forums » General

Subject: What is your favourite color/hero? rss

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gonzalo GIlabert
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Which one is the most fun?

which one you find more effective?
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Andrew Hauge
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I don't have any play experience yet, but when the previews were getting posted, I was very, very excited by Blue, specifically the Truth spec. I have a dream of finding ways to use Dreamscape to annihilate my opponent's board with cheap targeted spells/abilities.
 
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gonzalo GIlabert
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Im on the same boar, havent played it yet, but i think i´ll enjoy the future deck. i like the idea of getting things and paying for them later...also the idea of being against the ropes and then suddenly comes this creature that I summoned 4 turns ago, to the rescue!
 
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Jonathan Maisonneuve
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I think my favorite combinaison gonna be Bashing/Fire*/Feral.
I feel it can answer so many different things and can win in so many different ways.

 
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Alex Churchill
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I've tried Dreamscape a few times. It usually results in me wiping the opponent's board followed by them wiping my board. It's definitely a two-edged sword, but it is fun.

My favourite spec I think has to be Ninjutsu. Setsuki Hiruki is an interesting hero - smaller than usual at level 1 (1/3 rather than 2/3), but having swift strike on attack is great, and oh that sweet, sweet maxband ability of drawing 2 extra cards per turn, completely free modest And then Tech I has Inverse Power Ninja, which as well as being hilarious can also be huge; Tech II has Glorious Ninja (4/3 haste first strike) and Porcupine (2/6 deathtouch); and Setsuki's ultimate spell has won me the game more than once by giving my pre-existing Ninjas stealth as well as giving stealth to the four hasty 1/1 tokens it makes.

As for what's most effective? After 50 or so games I've come to the conclusion that Demonology and Strength are both incredibly strong, the kind of spec that makes you groan when you see them against you, or make you feel dirty for winning using them. But I wouldn't want to discourage anyone from trying them out; both of them are beatable, and both of them are fun to win with the first few times, before it gets monotonous
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gonzalo GIlabert
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alextfish wrote:
I've tried Dreamscape a few times. It usually results in me wiping the opponent's board followed by them wiping my board. It's definitely a two-edged sword, but it is fun.

My favourite spec I think has to be Ninjutsu. Setsuki Hiruki is an interesting hero - smaller than usual at level 1 (1/3 rather than 2/3), but having swift strike on attack is great, and oh that sweet, sweet maxband ability of drawing 2 extra cards per turn, completely free modest And then Tech I has Inverse Power Ninja, which as well as being hilarious can also be huge; Tech II has Glorious Ninja (4/3 haste first strike) and Porcupine (2/6 deathtouch); and Setsuki's ultimate spell has won me the game more than once by giving my pre-existing Ninjas stealth as well as giving stealth to the four hasty 1/1 tokens it makes.

As for what's most effective? After 50 or so games I've come to the conclusion that Demonology and Strength are both incredibly strong, the kind of spec that makes you groan when you see them against you, or make you feel dirty for winning using them. But I wouldn't want to discourage anyone from trying them out; both of them are beatable, and both of them are fun to win with the first few times, before it gets monotonous


what makes them so brutal?
 
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Christian K
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Probably future. Their stuff is just so cool and powerful.
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gonzalo GIlabert
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Muemmelmann wrote:
Probably future. Their stuff is just so cool and powerful.


the protoss cameos dont hurt,either
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K
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So far, I like all the Red stuff. Law really appeals to me as well.
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Achim Zien
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This might sound self-destructive, but from my very limited PNP plays and plowing through the card lists, I really like red and, moreso, black.

Summon a bunch of throw-away creatures and sacrifice them or pick up enemies from a distance? ✔

Slowly kill all your units, but theirs more? ✔

Strike real powerful bargains that put you at the brink of destruction? ✔

What's not to like? sauron
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gonzalo GIlabert
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PiHalbe wrote:
This might sound self-destructive, but from my very limited PNP plays and plowing through the card lists, I really like red and, moreso, black.

Summon a bunch of throw-away creatures and sacrifice them or pick up enemies from a distance? ✔

Slowly kill all your units, but theirs more? ✔

Strike real powerful bargains that put you at the brink of destruction? ✔

What's not to like? sauron

sounds like a game with you will be short,brutal and fun devil
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Richard Evan Lopez
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PiHalbe wrote:
This might sound self-destructive, but from my very limited PNP plays and plowing through the card lists, I really like red and, moreso, black.

Summon a bunch of throw-away creatures and sacrifice them or pick up enemies from a distance? ✔

Slowly kill all your units, but theirs more? ✔

Strike real powerful bargains that put you at the brink of destruction? ✔

What's not to like? sauron


Try mixing Black Starter (Graveyard) with Blood Tech II. Use Garth Torken.

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Andrew Hauge
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SirHandsome wrote:
So far, I like all the Red stuff. Law really appeals to me as well.

I just played a game of Red vs. Green as the Red side, and I was surprised by how much I liked it! The Fire spec in particular reminded me of a very straightforward playstyle: tempo units combined with tempo removal spells. But I also found myself really liking some of the available tricks from other specs, like being able to use Kidnapping against the higher-tech Feral units!
 
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Achim Zien
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Leontes44 wrote:

Try mixing Black Starter (Graveyard) with Blood Tech II. Use Garth Torken.


Just "learned"* in the CAFS 2016 Tournament that the aforementioned is a deadly combination. I'm still on the mono side, but I see the appeal.

* The hard way.
 
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