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Subject: mission/squad planning, solo games rss

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Picking up from a thread on Enemy Coast Ahead, I'm wondering which recent games have a significant mission/squad planning aspect. Thinking games of Thunderbolt Apache Leader era; not Ambush! era.
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mochara c
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How about Ranger?
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moly19 wrote:
How about Ranger?
yes love that game but it is from the 80s, albeit in new editions. I'm after new designs that have this aspect.
 
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Brian Train
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+1 for Ranger.
The only tactical game I have ever seen that gives this kind of thing its proper due.
Infantry patrolling et al. hasn't changed that much in the last 60 years.

Brian
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Andrew Kluck
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Loading up your squad is a big draw for the players of Warfighter: The Tactical Special Forces Card Game. Planning is central to Fields of Fire.
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Ron A
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Do you care about era/theme?

Playing a campaign of Space Infantry has lots of planning involved. You have a certain number of points and you have to pick/equip your squad, they can level up, it's pretty cool.

Currently OOP, but available on secondary market, plus new edition planned by LnL.
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Sitnam wrote:
Loading up your squad is a big draw for the players of Warfighter: The Tactical Special Forces Card Game. Planning is central to Fields of Fire.
Yes, indeed. I forgot about this game which I play and love most for that aspect.
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SBGrad wrote:

Do you care about era/theme?

Playing a campaign of Space Infantry has lots of planning involved. You have a certain number of points and you have to pick/equip your squad, they can level up, it's pretty cool.

Currently OOP, but available on secondary market, plus new edition planned by LnL.
I do care about era/theme and happen to love sci fi. I had been trying to get my hands on Space Infantry at a reasonable price. I saw recently that a new version is coming so figured I'd wait, though realize I could be waiting a while. Thanks for reminding me of that. My local store has the SI expansion on its shelf and I have resisted buying it!
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Jason Cawley
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Raid. Old SPI title. Small infantry special ops affairs, fire team sized counters. Plenty of need to plan. But no, it isn't recent.
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Trent Garner
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adm1 wrote:
Picking up from a thread on Enemy Coast Ahead, I'm wondering which recent games have a significant mission/squad planning aspect. Thinking games of Thunderbolt Apache Leader era; not Ambush! era.


LoL, the original version of Thunderbolt Apache Leader is an early 90's release and is quite a bit more complex than the current version. If you like planning and preparation, you should give the original a try.

The lack of secondary missions is probably the biggest difference between the two versions. They do not exist in the current version, but were an integral part of the first version. You can download the original rules for free on GMT's website to get a feel for the differences. There is also a VASSAL module for the original version, so you can actually play the game if you are motivated.

In fact, any of the Leader games would be a good answer for this thread!
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Cantatta wrote:


LoL, the original version of Thunderbolt Apache Leader is an early 90's release and is quite a bit more complex than the current version. If you like planning and preparation, you should give the original a try.
lol indeed--obviously I didn't know that! I will. Thanks.
 
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Carl Paradis
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This one is nice, albeit not really solo (you need a kind of
gamemaster).

Commando

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Paul Spak
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adm1 wrote:
Picking up from a thread on Enemy Coast Ahead, I'm wondering which recent games have a significant mission/squad planning aspect.


There are Congo Merc: The Congo, 1964, and Border War: Angola Raiders, from the DG Commando series, also Merrill's Marauders: Commandos in Burma 1943-1944 & Long Range Desert Group: Special Operations Against Rommel 1941-1942 recently released (but I've not played these). Small quick games.

Also might want to consider Green Berets: Vietnam or Kandahar: Special Forces in Afghanistan (Solitaire), all about outfitting and mission planning.

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oldbrownsfan wrote:
adm1 wrote:
Picking up from a thread on Enemy Coast Ahead, I'm wondering which recent games have a significant mission/squad planning aspect.


There are Congo Merc: The Congo, 1964, and Border War: Angola Raiders, from the DG Commando series, also Merrill's Marauders: Commandos in Burma 1943-1944 & Long Range Desert Group: Special Operations Against Rommel 1941-1942 recently released (but I've not played these). Small quick games.

Also might want to consider Green Berets: Vietnam or Kandahar: Special Forces in Afghanistan (Solitaire), all about outfitting and mission planning.

i just got Merrill's Mauraders yesterday. Did not know of some of the others you mention and will check them out. Thanks.
 
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Niko
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Warfighter: The Tactical Special Forces Card Game may be what you are looking for. There is a World War Two variant coming soon.
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Niko wrote:
Warfighter: The Tactical Special Forces Card Game may be what you are looking for. There is a World War Two variant coming soon.
Yes, see above. I play that and love it.
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suPUR DUEper
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Green Berets: Vietnam might fit the bill
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Michael McLean
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I'll second the suggestions for Green Berets: Vietnam and Kandahar: Special Forces in Afghanistan. These games use the same basic system, with Kandahar being the newer of the two.
 
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Nicola S
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I strongly second the recommendation of Ranger, the first incarnations of the Leader series (Hornet Leader; Thunderbolt/Apache Leader) and Warfighter: The Tactical Special Forces Card Game.

Here are a few more for you to consider:

1) While not at squad level, all of these recent magazine games have a fair amount of planning (as in having a certain amount of points to spend and build your forces from there and then decide how to advance):

Target: Iran
Ghost Division: The 7th Panzer Division's Drive to the Sea
Fallujah, 2004: City Fighting in Iraq
Carrier Battlegroup: Solitaire

Personally, I found the first two quite enjoyable (with the second the best of the lot having slightly different mechanics).

2) if you like planning and air combat games, you should really consider taking a look at Downtown: Air War Over Hanoi, 1965-1972 with its solo expansion (available here: http://www.airbattle.co.uk/d_downloads.html).
The rules are many, but once you get it all in, it makes for an awesome experience: planning a raid by arming and allocating CAP, Escorts, SEAD, SAR, Strike and Recon flights and then see how they fare against an Integrated Air Defense system, i.e. GCI MiGs and SAMs (the solo rules let you play only the US side).
It really does not get any better than that.
Unfortunately the game is OOP and it seems it will never get reprinted despite popular demand, but copies do show up here and there on the bay or on CSW Marketplace and are not hideously expensive.

HTH
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_viper_ wrote:
I strongly second the recommendation of Ranger, ...
Thanks. I play Warfighter and love Ranger so much that I posted a video discussion of it https://boardgamegeek.com/video/104091/ranger/ranger-discuss...

I will definitely check out the others you mention that are new to me. Thank you.
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