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The Lord of the Rings: The Card Game – The Lost Realm» Forums » Strategy

Subject: Dunedain "story" decks rss

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Mr. D
United States
Oneonta
New York
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I enjoy the stories of LotR the most. I am always much more interested in themed decks than powerful decks. So I wanted to put together a series of Dunedain decks to progress thru the storyline of Lost Realm and Angmar Awakened. It took me awhile but I finally succeeded and am pretty happy with the results -- although I am sure improvements could be made.

As far as the story, I include the prologues and epilogues - which has several consequences: Aragorn is not available at the beginning, nor are the Noldor warriors, Elrond offers some help but is not a participating hero. There are some tweaks from scenario to scenario and even some hero changes, but each deck feels like an evolution of the last.

Anyways, here are the decks:
Intruders in Chetwood
Weather Hills
Deadmen's Dike
Wastes of Eriador
Escape from Mount Gram
Across the Ettenmoors
Treachery of Rhudaur
Battle of Carn Dum
Dread Realm
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