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Arkham Horror: The Card Game» Forums » News

Subject: Mystery, Murder, and Madness rss

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Sérgio Alves
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New official information from FFG laugh

https://www.fantasyflightgames.com/en/news/2016/8/30/mystery...

The focus is on the monsters and encounters ninja







It's looking good... is it here yet?! shake

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Eden Hansen
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All these articles make me antsy! I am so excited to play!
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Sérgio Alves
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More treachery cards existing in an specific encounter set:

The Rotting Remains:



Frozen in Fear:



Dissonant Voices:

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Sérgio Alves
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Some enemies that you can encounter on the first investigation.

Rat Swarm:



Ghoul Priest:

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Nigel McNaughton
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Confirmation of what we expected that the scenario building will be almost exactly the same as LOTR.
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Blayne Miley
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Hype intensifying to HYPE
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J. Chris Miller
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I think the Ghoul Priest is the boss of the first scenario. The fact that he has 5 hit points PER investigator, and deals 2 Stamina 2 Sanity damage is pretty crazy.
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Jonathan Ramundi
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Really hope FFG does a tutorial video for this game...
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Don
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Jotora wrote:
Really hope FFG does a tutorial video for this game...


Why wouldn't they?
 
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Don
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BathTubNZ wrote:
Confirmation of what we expected that the scenario building will be almost exactly the same as LOTR.


What else would you do?
 
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Nushura
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vdaoine wrote:
BathTubNZ wrote:
Confirmation of what we expected that the scenario building will be almost exactly the same as LOTR.

What else would you do?


Warhammer quest for example works differently. Some cards are fixed, some are random.
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Chester
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Wow, the art!
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Joseph Clark
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A Mansions of Madness Watch it Played video by Rodney Smith just came out, so that seems to point that maybe they have outsourced the videos to Rodney, as opposed to previous tutorial videos that I have seen that were done in house.
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Akaan Qualrus
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coyotemoon722 wrote:
I think the Ghoul Priest is the boss of the first scenario. The fact that he has 5 hit points PER investigator, and deals 2 Stamina 2 Sanity damage is pretty crazy.


It looks like a tough one : 5 hit points when the basic attack deals only 1 damage.
I wonder if it is possible to finish the scenario without beating him. But perhaps if you do so you miss the two victory points he is worth.
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Marco Donghi
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BathTubNZ wrote:
Confirmation of what we expected that the scenario building will be almost exactly the same as LOTR.


As someone had already supposed/wished for, the encounter sets seem to be much smaller that in LOTR. The 'Striking Fear' set is made up of 7 treachery cards, while the 'Rats' set is made up of 3 copies of Swarm of Rats. That should mean more encounter sets overall, and more different combinations of sets, giving a wider range of themes for scenarios.
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Chris Lawson
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<off-topic>

Josephrobertclark wrote:
A Mansions of Madness Watch it Played video by Rodney Smith just came out, so that seems to point that maybe they have outsourced the videos to Rodney, as opposed to previous tutorial videos that I have seen that were done in house.

Unlikely. Rodney stated that the MoM video he just released was not in collaboration with FFG, he produced it because MoM has a special place for his channel since it was the first WiP video he released.

He asked the MoM BBG community to vet a pre-release of the video to ensure there weren't any glaring mistakes, the reason he did this was because he wasn't working directly with FFG.

</off-topic>
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Damon Baume
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jvdv wrote:
cornjob wrote:
Wow, the art!


Yes that strikes me as well. Not only the illustrations, but the fonts and other stylistic elements. Almost Art Deco, but in its own way. Beautiful.


+1

Really love the art nouveau/art deco graphic design style being used - really helps give the period feel.
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Sérgio Alves
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Vittek wrote:

As someone had already supposed/wished for, the encounter sets seem to be much smaller that in LOTR. The 'Striking Fear' set is made up of 7 treachery cards, while the 'Rats' set is made up of 3 copies of Swarm of Rats. That should mean more encounter sets overall, and more different combinations of sets, giving a wider range of themes for scenarios.


Yep, you are right! The smaller encounter sets will make the game more thematic and the diferent scenarios more specific and specialized... But it will be a pain in the *** to construct all the specific encounter decks, specially in the future whem more sets become available whistle
 
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MM
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xris wrote:
<off-topic>

Josephrobertclark wrote:
A Mansions of Madness Watch it Played video by Rodney Smith just came out, so that seems to point that maybe they have outsourced the videos to Rodney, as opposed to previous tutorial videos that I have seen that were done in house.

Unlikely. Rodney stated that the MoM video he just released was not in collaboration with FFG, he produced it because MoM has a special place for his channel since it was the first WiP video he released.

He asked the MoM BBG community to vet a pre-release of the video to ensure there weren't any glaring mistakes, the reason he did this was because he wasn't working directly with FFG.

</off-topic>


Spot on.

It would be nice to see Rodney do a video for this. I think his videos are absolutely incredible. If you're interested in MoM 2e at all, I'd recommend checking that video out.
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Lyle Williams
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Rodney Smith of Watch It Played does great "how to play the game" videos.
I certainly hope he does the tutorial for Arkham Horror the Card Game.
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Jack Bennett
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Looks good, but two things bug me:

1) I hate that the set icons are smack in the middle of the card. You have to resort these things for the adventures, and sorting based on a symbol in the middle of the card is a pain. With LotR it's in the bottom right, so you can turn the deck upside down and quickly fan-sort.

2) Is anyone else bugged by the graphic design of the monster cards? That mostly empty bulbous text box that dips down and intrudes on the art? Just really feels like it's crowding the best-looking part of the card!
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Marco Donghi
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I'll sadly have to agree on both. That's a pity because visually I really like the graphic design. I have an Alfons Mucha print hanging in my living room where I play games, and the cards' style is definitely insipired to that kind of art noveau.
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Markococo
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sapper_D wrote:
jvdv wrote:
cornjob wrote:
Wow, the art!


Yes that strikes me as well. Not only the illustrations, but the fonts and other stylistic elements. Almost Art Deco, but in its own way. Beautiful.


+1

Really love the art nouveau/art deco graphic design style being used - really helps give the period feel.


Yep, it is a thing of beauty.
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David Boeren
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I agree on both counts. Icon would have been better on the bottom edge, and the bigger the "picture window" the better for artwork. This definitely feels cramped and there's no reason it has to be - a lot of that space up top isn't really being used for game stuff.

I'm guessing the icon is because they wanted to make it bigger since this game is going for more small sets and there will eventually be a LOT of set icons? Honestly I'd rather have a set name than an icon but oh well...

The Treachery cards look much better though.
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J. Chris Miller
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I actually like the monster card designs, but now after mentioning it, it does look a bit cramped for the art. The Ghoul Priest is like ducking down to get into the frame of the art. I really love the design overall though and it gives them sort of a pulp adventure feel.
 
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