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Subject: What are all of the best block war games out there? rss

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Daniel Gill
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I've decided on Sekigahara to introduce me to the genre. I'm wondering though what other companies make these kinds of games besides GMT and Columbia
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James C
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Academy Games puts out Strike of the Eagle. It's great.
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Gary Selkirk
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Deer Valley Games has THE GETTYSBURG CAMPAIGN and THE VICKSBURG CAMPAIGN. I've only played Gettysburg, but found it quite in depth,especially the combat system, for being a relatively simple block game on the subject.
 
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Darren Snider
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If you like WWII, Conquistador Games (now called Artana) put out two great games a few years ago, great production quality too, I really enjoyed them:

War Stories: Red Storm
War Stories: Liberty Road

And if you like Gettysburg, Mercury Games' The Guns of Gettysburg is a nice block wargame too.
 
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Stephen Jacobsen
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VentoNuovo Games is an up-and-coming block game company:
Blocks Series covering WWII on multiple fronts
Moscow '41
Waterloo 200
1914: Germany at War

From GMT, I highly recommend Triumph & Tragedy. It has a fascinating economy and is a great 3-sided sandbox WWII experience.

For Columbia, I've heard wonders about Rommel in the Desert and EastFront II, but haven't tried them yet.
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Daniel Gill
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I actually tried reading the rule books for Columbia games like War Of 1812 but couldn't understand them so I've basically completely given up on that company unless I can maybe get good answers to rules questions. I asked and nobody was any help.

For instance in War Of 1812 I have no idea how movement works
like rule 6.1 and 4.3
 
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Mark Helton
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I too recommend Napoleon's Triumph and its predecessor, Napoleon at Marengo, (both OOP though and pretty expensive now), and Triumph and Tragedy, (although I'd wait a couple of months and get the 2nd edition as it will come with a mounted board).

My two cents worth.
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Don Lynch
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Hovercraft wrote:
I actually tried reading the rule books for Columbia games like War Of 1812 but couldn't understand them so I've basically completely given up on that company unless I can maybe get good answers to rules questions. I asked and nobody was any help.

For instance in War Of 1812 I have no idea how movement works
like rule 6.1 and 4.3


From Columbia website, section 4.3 and 6.1:

4.3 PLAYER TURNS

Army Phase: A player can make one
army move. If a player moves blocks
to a town containing enemy blocks a
battle is resolved in the Battle Phase.

6.1 ARMY MOVEMENT
Each Army Phase a player can move
any/all blocks located in one town to one
or more adjacent towns connected by a
road/trail. There is no limit to the number
of blocks that may be located in one town.

So what is your question?

4.3 is just an outline of what to do in a turn; a sequence of play.

6.1 states,
"Each Army Phase a player can move
any/all blocks located in one town ..."

So pick a town that you have blocks in. Any/all blocks may be moved. Note it says one town, not two, three, or more. That is the army move. Where do you move them to?
"to one or more adjacent towns connected by a road/trail."

So adjacent towns are those that are connected by road or trail. Any/all blocks in the targeted town may be moved to one or more adjacent towns splitting them up any way you see fit. Not all blocks need be moved to the same adjacent town, nor does every block in the targeted town need to be moved. If you have four blocks in the town and there are four road/trails connecting to adjacent towns, they may be moved to any of the four different towns in any quantities you like, including all the blocks in the targeted town to one town. There is no limit to the number of blocks that may be located in one town.

Does that help?
 
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Jim Patching
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I'm not an expert on block games but I've played a few and my favourite by far is Crusader Rex
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Daniel Gill
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thanks for the 1812 rules clarification that helps a lot
 
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Don Lynch
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Hovercraft wrote:
thanks for the 1812 rules clarification that helps a lot


You're welcome. If you can find someone who plays that game in your area, it is always better to learn from someone who already knows how to play.

I am a big fan of Columbia Games, just so you know where I'm coming from. I think that 1812 is a great place to start. I also want to echo what Jim said about "Crusader Rex", with the caveat that it is a big step up from 1812. If we're playing that game of which you like best, I would add "Rommel in the Desert".

 
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Kyle
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General when people think block wargames, Sekigahara isn't really representative of the genre. It uses blocks yes, but similarities pretty much end there. It is a fantastic game, but not really what people are looking for when they mention block wargames.

Julius Caesar is great (and people at the wargame meetup tend to really enjoy it also.
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B B

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Worthington Games makes block games as well - the Holdfast series.

HoldFast: Korea 1950-1951
 
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