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Subject: 0-5 dice for range markers rss

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Duane Fields
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These look like they'd be great range marker alternatives.

https://www.amazon.com/gp/aw/d/B00I0QUY34/ref=ya_aw_od_pi?ie...
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Bryan Felsher
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That's a great idea!
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Team Ski
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I just use D6's and leave off the die if the range is 0.

-Ski
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Richard Irving
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Certainly they can be used that way.

The only thing that can come up is that some scenarios (particularly D, Q, V & X) feature extreme ranges both positive and negative. (The first 3 are rear guard action scenarios where the defender is in full retreat. X is Surrounded.) But hardly insurmountable.
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Erik Syvertsen
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It never crossed my mind to use anything other than the range chits. It's not a big deal to switch them out.
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Greg Barker
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You will need more if you advance beyond range 5. What happens if you want to move retrograde?
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Richard Irving
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gre81 wrote:
You will need more if you advance beyond range 5. What happens if you want to move retrograde?


Red dice for negative ranges seem pretty clear.
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Chris Hansen
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At least you won't run out...they come in a set of 50.
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Richard Irving
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Ichirou wrote:
At least you won't run out...they come in a set of 50.


You need a maximum of 12 black dice and 6 red dice. Each player can have only 6 groups Z, A, B, C, D, E and per retrograde rules, only ONE player can run away at a time.

There are only enough black dice for two sets.
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