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Junk Art» Forums » Variants

Subject: Ideas for additional cities? rss

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Scott
United States
Indianapolis
Indiana
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The publisher includes 3 blank cards for homemade variants. We haven't come up with any yet but I'd love to hear ideas that people have tried and enjoyed. I think that an additional city deck is an obvious expansion opportunity, even as a print and play expansion.
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Kenny Johnson
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Torrance
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I haven't tried any yet, but I'd love to hear some ideas...

I'll have to try to think of some. Adding some kind of bidding mechanic could be interesting.

You could do something like a No Thanks mechanic, where you build an initial structure (5 pieces from a random draw) then you flip over the next card and a person can take the piece or decline it and pay a fan. Fans have no real point value, but if you don't have any, you can't pass. Each player starts with x number of fans to use for passing...

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Michael
Netherlands
Rijswijk
Zuid Holland
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kennyj wrote:
I haven't tried any yet, but I'd love to hear some ideas...

I'll have to try to think of some. Adding some kind of bidding mechanic could be interesting.

You could do something like a No Thanks mechanic, where you build an initial structure (5 pieces from a random draw) then you flip over the next card and a person can take the piece or decline it and pay a fan. Fans have no real point value, but if you don't have any, you can't pass. Each player starts with x number of fans to use for passing...



Genius! Will give that a try for sure, I love no thanks.
 
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Will Beckley
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Brooklyn
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No Thanks mechanic has always been one of my favorite ways to play Bausack, so I like the idea, and fans are the obvious way to implement that, but do you use the fans you've won in other cities or do you "seed" everyone, say, three fans and play the city independently?

In which case, maybe you have a fan penalty for your structure falling that removes fans from the city (rather than paying to other players). So in a four player game, there are 12 fans to go around, but it is unlikely they will all be available in final scoring.

Just bouncing ideas around.
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Kenny Johnson
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Wiyum wrote:
No Thanks mechanic has always been one of my favorite ways to play Bausack, so I like the idea, and fans are the obvious way to implement that, but do you use the fans you've won in other cities or do you "seed" everyone, say, three fans and play the city independently?

In which case, maybe you have a fan penalty for your structure falling that removes fans from the city (rather than paying to other players). So in a four player game, there are 12 fans to go around, but it is unlikely they will all be available in final scoring.

Just bouncing ideas around.


I didn't put a lot of thought into it. It was just a quick thought. I was thinking of seeding everyone extra fans. I haven't tried it yet.. Haven't had a chance to play again since this came up. I'll be bringing this to a work retreat this weekend... I'll give it a go. . .
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Michael Young
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Orange Park
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I've been fleshing out cities since proofing this back in February. With hands finally on a final copy, I've been playtesting some. I'll update sometime soon if there's interest. However, in the box there is plenty of fun!
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Michael Mench
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Annandale
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EchoOperative wrote:
I've been fleshing out cities since proofing this back in February. With hands finally on a final copy, I've been playtesting some. I'll update sometime soon if there's interest. However, in the box there is plenty of fun!


Plenty of fun, yes... But also plenty of interest.

There's also the traitor mechanic. Hmmm... Maybe Alantic City? Use or build a tallest tower theme. Randomly pick players-1 block cards and shuffle into that a cactus card. Deal one to each player. Cactus player must have lowest (maybe second from lowest?) tower to win. Calling out the traitor gives X fans to caller and traitor gets Y fans for winning. False calls results in expulsion from round or immediate victory for traitor. Eh, needs work.

-M
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Scott deVries
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Ontario
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Definitely looking for ideas to add new cities to the game! Those 3 blank cards are so inviting, but I don't want to spoil them with a half-baked idea I came up with...
 
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Eric Leath
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Newark
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EchoOperative wrote:
I've been fleshing out cities since proofing this back in February. With hands finally on a final copy, I've been playtesting some. I'll update sometime soon if there's interest. However, in the box there is plenty of fun!


Would love to hear your ideas, the ones that came to me right off the top of my head:

1.) Vegas - just like the No Thanks variant mentioned above (except in reverse). Start with 10 fans, decline with a fan if you don't want the card flipped off the top

2.) Cinque Terre - place any piece with a "hole" in it on your base. Points awarded for how many colors can be seen through your window on a given turn.

3.) San Francisco - place bases adjacent to each other; then, place the short/fat towers on each base. pieces places by players need to "bridge" the gap(s) between one or more of the towers or on or more of the bases.

4.) Manshiyat Naser - dump all pieces of a player's color onto a base. Turn by turn (using another prop: pencil, chopstick) players have to dig out of the "trash" of their cities (think pick up sticks, Junk Art style)

These are hastily thought up ideas and probably have a few flaws in them somewhere but everyone/anyone is free to take a city idea and run with it.
 
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Matthew Ozelius
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Brighton
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We did a race structure. Daytona Beach.
Everyone gets 10 Cards.
First one to build a complete structure gets 5 Fans, 2nd gets 3 fans, 3rd gets 1 fan. Bonus 1 Fan for the tallest structure.
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Burger Jones
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Minnesota
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tvazteca wrote:
We did a race structure. Daytona Beach.
Everyone gets 10 Cards.
First one to build a complete structure gets 5 Fans, 2nd gets 3 fans, 3rd gets 1 fan. Bonus 1 Fan for the tallest structure.


Ooh that one sounds really good.

I think the structure of the World Tour limits some ideas, so I'm trying to think of some that work as an independent game. I was thinking a pure coop city.

Beijing: Put 4 bases together in the middle. Everyone takes turns drawing a card from the deck and placing a piece on structure. Score = number of pieces in structure. Game ends when 5 or more pieces fall.

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