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Subject: Reprint edition cards available separately. rss

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Carl Paradis
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I have revamped the Event Cards of this game in the upcoming Reprint edition, making them easier to use and without any ambiguities.

These are available as a free download here:

Reprint Edition New Event Cards

The updated rules here:

Reprint Edition Rules V3

Reprint Edition Playbook V3

The new cards will also be available from GMT for $7.00

http://www.gmtgames.com/p-601-no-retreat-2nd-printing-card-d...

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Jan van der Laan
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You're great Carl, cards already preordered. Just now busy relearning the rules for The North African Front and The Italian Front (taking last mentioned with me on holiday). Lots of things have happened/changed since The Russian Front. But all the way, great games, all of them!
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Carl Paradis
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Jan van der Laan wrote:
You're great Carl, cards already preordered. Just now busy relearning the rules for The North African Front and The Italian Front (taking last mentioned with me on holiday). Lots of things have happened/changed since The Russian Front. But all the way, great games, all of them!


Thanks for the good words.

Lots of things have happened? Wait until you get your hands on No Retreat 3: The French and Polish Fronts!

Edit: Spoiler... Check out the upcoming GMt P500 announcements... whistle

A note: When I embarked in the "No Retreat" project, and my first-ever game design, for VPG No Retreat!, I never expected to do more than one game. So the "Series" concept was not pre-planned. This explains the sometimes subtle (NR3) sometimes big (NR2/NR4) differences between the games' rules.

I am trying to keep all the games as similar as possible, but scale/time concerns will make me change the basic paradigms to get workable and fun games. Still, if you plaid one title the other swill be easy to get into.

Right?
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Jan van der Laan
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licinius wrote:
Jan van der Laan wrote:
You're great Carl, cards already preordered. Just now busy relearning the rules for The North African Front and The Italian Front (taking last mentioned with me on holiday). Lots of things have happened/changed since The Russian Front. But all the way, great games, all of them!


Thanks for the good words.

Lots of things have happened? Wait until you get your hands on No Retreat 3: The French and Polish Fronts!

Edit: Spoiler... Check out the upcoming GMt P500 announcements... whistle

A note: When I embarked in the "No Retreat" project, and my first-ever game design, for VPG No Retreat!, I never expected to do more than one game. So the "Series" concept was not pre-planned. This explains the sometimes subtle (NR3) sometimes big (NR2/NR4) differences between the games' rules.

I am trying to keep all the games as similar as possible, but scale/time concerns will make me change the basic paradigms to get workable and fun games. Still, if you plaid one title the other swill be easy to get into.

Right?
To be honest Carl, you're giving me a hard time. Blame it on age or on something else but NR2 and NR4 are quite a step up from NR1. Where NR1 can be considered an introductionary-ish eastfront game, NR2 and NR4 need more studying and are more deep than NR1. Understand me well, I love all of the games in the NR series but you keep making them more difficult with lots of tiny, easy to forget rules and, probably due to the choice to divide the maps in several smaller maps, more procedures and more bookkeeping. Rest assured, eventually I will digest all the rules but right at the moment I'm still in the learning process (which I love btw). Which brings me to the following question: will there ever be a NR5 released? Then the whole ETO will be covered by the No Retreat series.
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Carl Paradis
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Jan van der Laan wrote:
To be honest Carl, you're giving me a hard time. Blame it on age or on something else but NR2 and NR4 are quite a step up from NR1. Where NR1 can be considered an introductionary-ish eastfront game, NR2 and NR4 need more studying and are more deep than NR1. Understand me well, I love all of the games in the NR series but you keep making them more difficult with lots of tiny, easy to forget rules and, probably due to the choice to divide the maps in several smaller maps, more procedures and more bookkeeping. Rest assured, eventually I will digest all the rules but right at the moment I'm still in the learning process (which I love btw).


Sorry about that. soblue

My goal is to make the games as simple I can while still making them fun, interesting and historical. I try to use as little rules as possible. But for some topics this is very hard to do. I try to compensate by using a very low counter count and making to combat system as basic as possible. Sadly, I absolutely couldn't do NR2 and NR4 using the same identical system as NR1: It would not have worked.

But rest assured, with NR3 (France + Poland) I am able to go back to a more "easy" approach, so expect a more classical game , in the likes of NR1 (Russian Front). Heck, the rulebook will be much smaller than NR4, i would say about half the size (!)

Jan van der Laan wrote:

Which brings me to the following question: will there ever be a NR5 released? Then the whole ETO will be covered by the No Retreat series.


Again, check out the upcoming GMT P500 listing next week. whistle

Spoiler: Yes there will be a NR5, AND also a NR6 (but that one will NOT be w a WWII game).
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Carl Paradis
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Jan van der Laan wrote:
will there ever be a NR5 released? Then the whole ETO will be covered by the No Retreat series.


Oh darn, I can't resist...

Continuing the No Retreat! Series, where the Russian Front of World War II was first simulated, then taking the action to the African Front, the Italian Front , the French & Polish Fronts, game designer Carl Paradis now presents the fifth chapter:

No Retreat 5: The Western Front 1944-45.

After the Fall of France in May of 1940, the Battle of Britain put a stop to Hitler’s ambitions in the West. While his attentions turned eastwards towards the vast expanses of the Soviet Union, the German Army, occupying most of Western Europe, started fortifying the coastlines to defend the Nazi dictator’s conquests against the resurgent Allied might: the vaunted “Atlantic Wall” was born. Soon, Allied troops will be knocking upon its doorstep...

In No Retreat 5, players command the Allied or German forces, invading or defending West Europe: France, Belgium, Holland and Germany proper. Maneuvering forces over hexes that are approximately 20 kilometers across, over turns that each represent between a week to a month of real time. The No Retreat series card-assisted game system is there to create on-map puzzles around each hex, unit and battle as the tense engagements rage back-and-forth and nothing is entirely predictable, and also manages the pre-invasion “fog-of-war”.

The game is split up in two different parts.

- The Invasion Game: Starting in 1943. It will consist of the preparations preceding the Allied Invasion of Western Europe, with deception, intelligence and build-up efforts being showcased. The D-Day outcome is then gamed using intense weekly turns.

- The Front Game: After the Allies are ashore, their beachhead secure (unless they are pushed back in the English Channel!), the rest of the game consists of monthly turns simulating the War in the West, up to the bitter end and probable surrender of Nazi Germany in 1945; the longer the game lasts, the stronger the Soviets position will be in Central Europe, or perhaps Hitler will be able to stave off total defeat long enough for an armistice and negotiated outcome?

The D-Day sea invasion will be shown in great detail, the German fortified positions also, with both players having to choose where to deploy their assets, where to attack, and what kind of troops to use and request from higher command. As the German commander, will you ask the OKW for more Panzers, or more bunkers and guns; will you gain full control of your mobile troops, or will you have limited control, as historically happened? As the Allied commander, will troops fighting in Italy be released to you for an end-run South of France invasion? Or perhaps you will decide to invade the Low Countries instead, trying to capture the important port of Antwerp in a surprise operation?

A simple but effective supply system will show the constraints the victorious Allied Armies suffered for a good part of the campaign after breaking out of their invasion beachhead. Special Event cards will simulate effortlessly the events happening on the Eastern Front, the effects of the strategic bomber offensive, the political pressures put on both players’ operations by their respective leaders, etc. Will Hitler let you use the Panzer reserves in time? Will Churchill make a bit for a more upfront role for the British units? Will Heavy Bombers be released for more tactical uses? All this and more will be shown and simulated. Embark in your Landing craft, keep watch in your concrete Bunker, the Invasion is coming, and there will be No Retreat!

Western Front Scenario Listing

• Regular Campaign Game: The Invasion Game, followed by the Front Game. Players will thus have a lot of leeway in their initial Strategic Choices. What if the Allies had invaded in le-pas-De-Calais instead of Normandy? What if the German Panzers were moved closer to the beaches?

• Historical Campaign Game: The Game starts with the Invasion game already pre-set, and the Normandy landings. Historical OOBs only.

• Invasion Game Scenario: Only the first part of the game is played up to the resolution of the D-Day Invasion. Depending on its level of success, the outcome of the rest of the campaign, and victory is then determined using a set of special tables.

• Front Game Scenario: Only the second part of the game is played, starting with the Normandy Breakout.

Components:

• One 22x34 Mapboard (mounted and two-sided)
• Two sheets of 88, 2-sided square units (176 Total)
• One sheet of 112, 2-sided round/hex markers.
• One rule book (40 pages)
• One Scenario Book (24 pages)
• Six Play-aid cards
• Two decks of 55 Event Cards
• Two 6-sided dice

Number of Players : 2 Ages: 14 and up
Playing time: Approximately 6-8 hours for a full campaign game, 3-4 hours for the Shorter Scenarios.
Scale: Each unit is one Division or Corps: Each hex is about 20 kilometers from side to side for the main campaign map, smaller for the Invasion map. Each turn represents a week (Invasion) to a month (Campaign) of real time.

Edit: I also started preliminary work on NR6 (The Korean Front 1950-53). arrrh
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Jan van der Laan
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While you're busy with these promising two titles (the Korean War is something I'm very interested in) I'll start putting the necessary financial funds aside and will closely watch GMT's P500. Keep up the good works Carl!
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mateenyweeny
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Thanks for always being engaged with the fans. We appreciate it.
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Carl Paradis
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Thanks guys. Hey remember I am a Game Player first.
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Derry Salewski
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Gonna need more than one cube of shelves for all these . . . jeeze!
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Cracky McCracken
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Cards ordered. Getting back into this game. Just played Barbarossa using the V3 rules and I like them. Seemed a little tougher for the Germans.
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Carl Paradis
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Cracky wrote:
Cards ordered. Getting back into this game. Just played Barbarossa using the V3 rules and I like them. Seemed a little tougher for the Germans.


Cool!!!

You used the V3 rules but not the new cards, right?

I did design the game, but I somewhat surprisingly (!) found, over the years, that the game swayed back and forth from a German advantage to a Russian one back to a German, then to a Russian the more I played it. So I really am totally unsure even now if a side is favored to win or now. Doh.

IMHO the nice thing about this game, my first ever design, besides the nice physical components, is that if things got amiss you can start a new game in minutes.
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Cracky McCracken
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Yup. New rules, old cards. Worked out fine. Germans came out a few VPs short.

I sorted all the counters from baggies into a nice tray, cards are sleeved... This is a 2011 copy of the game and No Retreat has stood the test of time. Very fun game to go back and revisit.
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What a pity... seems like I completely missed the train on this one, being an owner of the 1st GMT edition.

The card deck seems to be completely sold out, and none on sight on ebay or the geek market.

So will have to look at creating cards by my own using those files. Carl, would you have also the card back art in order to prepare them?

Or better yet, anybody has a spare deck for sale?
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Carl Paradis
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DarkS0uL wrote:
What a pity... seems like I completely missed the train on this one, being an owner of the 1st GMT edition.

The card deck seems to be completely sold out, and none on sight on ebay or the geek market.

So will have to look at creating cards by my own using those files. Carl, would you have also the card back art in order to prepare them?

Or better yet, anybody has a spare deck for sale?


Fear not, extra cards should probably be reprinted in a few months (I will ask GMT again tomorrow). I do have all the files you need to make the cards. send me a geek-mail for these.

Sadly I don't have any extra spare card sets, I gave away my last today.
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Oh that's great to hear indeed. Very grateful to GMT being mindful of previous edition owners in their games (triumph & tragecy and HiS among others receiving their upgrade kit as well was a very nice move)

Looking forward to the reprint.
 
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Carl Paradis
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Ok I have the info: GMT will print an extra 600 sets of cards. These will be available at the end of spring. meeple
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bob m
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Awesome, thanks for the news. I was hoping the updated deck would be sold separately, again.
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Is there any difference between these links:

http://www.gmtgames.com/p-601-no-retreat-2nd-printing-card-d...

http://www.gmtgames.com/p-601-no-retreat-3rd-printing-card-d...

They both seem to go to the same web page, but the names seem to indicate 2nd printing vs 3rd printing. Is there any difference?
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Carl Paradis
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tedhkim wrote:
Is there any difference between these links:

http://www.gmtgames.com/p-601-no-retreat-2nd-printing-card-d...

http://www.gmtgames.com/p-601-no-retreat-3rd-printing-card-d...

They both seem to go to the same web page, but the names seem to indicate 2nd printing vs 3rd printing. Is there any difference?


They are the exact same cards. They went out of stock fast last year, thus the 3rd printing.
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