Did anyone get a chance to try this at GenCon and can give their opinion on how it played?
We had 2 ticketed events, which I did not run, and then we had walk up demo at the booth, which I did run for a good portion of the convention.
The ticketed event believe was more like a traditional chapter(90min-3hr), but specifically designed for Gencon.
The booth demo was short and to the point, more over a tutorial, as you can't really get into the meat of the game w/o syncing a good chunk of time into it to flesh out your character.
The booth demo consisted of a few rounds moving around the world map, going to a tomb and fighting some flesh eating ghouls and a tomb spirit.
Introduced some very basic story mechanics, skill checks, combat resolution, encounter mechanics, and if failed skill check a skirmish fight. Afterwards I did Q&A to the players, most of whom where Premiere Backers of the game.
Of the 2-3 dozen players I demoed to, they all seemed very pleased with the game play and excited to get their copies.
Complete Tangent: Our in house artist is working on updating the character cards atm, and man o man, I can't wait for the KS update to drop to show em off!