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Subject: Simple variant for two players rss

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We recently played Entropy (it's been in the not-played bin for a while) with two players and it fell flat because there is no real uncertainty. For example, any time you use Telekinesis to get the other player to reveal whether he has a fragment of your own reality, if the player says no, most of the time it means the hidden fragments are his own reality (sometimes the sole generic fragment or the Vortex).

We then played a few times with the same 2-player rules, but adding a thrid reality in the deck. Without any other change, it made the game great. It only added a few minutes to the game, but it increased the uncertainty as to what the hidden fragments are, making any decision more impactful.

Tldr; For this 2-player variant, add the fragments of a third reality to those of the two players' in the Nexus during initial setup. All other rules are unchanged.

Any comments are welcome.
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Casus Belli wrote:
We recently played Entropy (it's been in the not-played bin for a while) with two players and it fell flat because there is no real uncertainty. For example, any time you use Telekinesis to get the other player to reveal whether he has a fragment of your own reality, if the player says no, most of the time it means the hidden fragments are his own reality (sometimes the sole generic fragment or the Vortex).

We then played a few times with the same 2-player rules, but adding a thrid reality in the deck. Without any other change, it made the game great. It only added a few minutes to the game, but it increased the uncertainty as to what the hidden fragments are, making any decision more impactful.

Tldr; For this 2-player variant, add the fragments of a third reality to those of the two players' in the Nexus during initial setup. All other rules are unchanged.

Any comments are welcome.


Does this make the game viable with two? How is it overall?
 
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