Eric Yee
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I know a prototype should have solid fun gameplay even without art, and I believe a game should be fun/interesting to look at even without any gameplay.

I like my own work, but it seems none of my friends bat an eye towards my stuff(I don't mind). All of the images and names I used are taken from manga and other artists, simply for the sake of instant captivation at least to myself.

Everything is in a print and play format. Here's a sample of some of the cards.

Let me know if it looks interesting enough to be worth playing. If it's not interesting enough, feel free to offer suggestions. I prefer honest feedback over polite apathy.

I haven't figured out how to properly use this website yet, but opening images on here seems to be tedious to me. Here's my tumblr for easy viewing and scrolling.

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Tim Davidson
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Main issue is low-ink. Avoid large black placeholder art.

Prototypes don't need much art. The point of placeholder art would be to make the card type function easier to understand at a glance, as opposed to everything just being text. Random unrelated clip-art often doesn't help that much. I prefer a few basic line art silhouettes or icons. 0.02
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