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Mansions of Madness: Second Edition» Forums » General

Subject: How much Map Variation? rss

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Owen Sullivan
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I've seen many people say the first sceniario has multiple layouts, but have found little information on how many different layouts the other 3 scenarios have. Also, how much do the last 3 scenario maps change if you have 1st edition tiles? Map Variation is important to my gaming group.
 
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Jonatan Rueløkke
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Atm. the scenarios have the following available map layouts to my knowledge

1. 4 maps (6 with expansions)
2. 1 map
3. 1 map (2 with expansions)
4. 1 map (comprised of several)

I hope this is just because they had to hurry and that we will se updates with added maps and events for the 3 longer scenarios.
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Owen Sullivan
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Drakthalos wrote:
Atm. the scenarios have the following available map layouts to my knowledge

1. 4 maps (6 with expansions)
2. 1 map
3. 1 map (2 with expansions)
4. 1 map (comprised of several)

I hope this is just because they had to hurry and that we will se updates with added maps and events for the 3 longer scenarios.

Thanks for the information. Yeah it seems like they could easily have 2-3 layouts of each map and 4-5 layouts of each map with first scenario tiles. I hope they add some more variation too! Seems like it's still worth getting though.
 
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Canada
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This is actually interesting for me since in my four-ish playthroughs, I have not used a single 1st ed tile (I've ticked off Call of the Wild and base 1st in the menu, but not forbidden alchemy).
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Drakthalos wrote:
Atm. the scenarios have the following available map layouts to my knowledge

1. 4 maps (6 with expansions)
2. 1 map
3. 1 map (2 with expansions)
4. 1 map (comprised of several)

I hope this is just because they had to hurry and that we will se updates with added maps and events for the 3 longer scenarios.


Thanks from me as well, I wonder though if it isn't the maps that change then what does for scenarios 2-4? I've only been able to play them once so far.
 
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Justin Colm
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Fatesadvent wrote:
This is actually interesting for me since in my four-ish playthroughs, I have not used a single 1st ed tile (I've ticked off Call of the Wild and base 1st in the menu, but not forbidden alchemy).


1 of the 1st edition variants in 'Cycle of Eternity' requires 'Forbidden Alchemy', so you won't get that one. That means there's only one 1st edition variant out of 5 total possibilities you could get so you don't have good odds. If you really want to play it you could keep starting the scenario over until it shows the 1st edition Lobby as the first tile.

'Call of the Wild' is not currently used at all, unsurprisingly given its wilderness setting.

By my reckoning the 4 scenarios available to date don't even use every 2nd edition tile.

vincentdante wrote:
Drakthalos wrote:
Atm. the scenarios have the following available map layouts to my knowledge

1. 4 maps (6 with expansions)
2. 1 map
3. 1 map (2 with expansions)
4. 1 map (comprised of several)

I hope this is just because they had to hurry and that we will se updates with added maps and events for the 3 longer scenarios.


Thanks from me as well, I wonder though if it isn't the maps that change then what does for scenarios 2-4? I've only been able to play them once so far.


Well, you can experiment for yourself but largely the changes are along the lines of 'the bedroom may contain either a crowbar or a machete' and the odd point of interaction moving around the map (the old drunk in 'Escape from Innsmouth' for example).

lordevilthefirst wrote:
Drakthalos wrote:
Atm. the scenarios have the following available map layouts to my knowledge

1. 4 maps (6 with expansions)
2. 1 map
3. 1 map (2 with expansions)
4. 1 map (comprised of several)

I hope this is just because they had to hurry and that we will se updates with added maps and events for the 3 longer scenarios.

Thanks for the information. Yeah it seems like they could easily have 2-3 layouts of each map and 4-5 layouts of each map with first scenario tiles. I hope they add some more variation too! Seems like it's still worth getting though.


The thing is that some of the scenarios have very precise events. 'Escape from Innsmouth' for example has a monster that moves very specifically around the map with events triggering when it passes certain landmarks. Obviously this would be massively more difficult to programme with variable maps. I will say that although I like map variation not all scenarios demand it. It depends what is appropriate for the scenario.
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Matt E.

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Fatesadvent wrote:
This is actually interesting for me since in my four-ish playthroughs, I have not used a single 1st ed tile (I've ticked off Call of the Wild and base 1st in the menu, but not forbidden alchemy).


First game we played on the 1st scenario, the nefarious end game stuff was happening on the roof, which is a 1st ed. Forbidden Alchemy tile.
 
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Dave Kudzma
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One thing in the discussions about variation that I hadn't seen mentioned was that the scenarios can spawn different monster types, right? While we've only done scenario 1 twice, the layout, monsters, and most items were entirely different.
 
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Justin Colm
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locusshifter wrote:
One thing in the discussions about variation that I hadn't seen mentioned was that the scenarios can spawn different monster types, right? While we've only done scenario 1 twice, the layout, monsters, and most items were entirely different.


Yes, correct. As the topic was about 'map variation' I didn't mention it, but all of the scenarios have the capacity to spawn 1st edition monsters if enabled.

This is cool but it's not quite so game changing as it might sound however... functionally they are all very similar. There's pretty much no difference save cosmetic between Cultists and Dark Druids for example. It's nice but doesn't greatly affect a scenario.

As you will see, scenario 1 is far from typical when it comes to variation.
 
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Sean McLaughlin
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Fatesadvent wrote:
This is actually interesting for me since in my four-ish playthroughs, I have not used a single 1st ed tile (I've ticked off Call of the Wild and base 1st in the menu, but not forbidden alchemy).

I also had not used a single 1st ed tile through 3 of the scenarios - until I played Shattered Bonds. I saved that scenario for last, and nearly all the tiles were from the 1st ed. IIRC it used only two 2nd ed tiles.
 
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Ted Mantuano
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High Flying Bird wrote:


The thing is that some of the scenarios have very precise events. 'Escape from Innsmouth' for example has a monster that moves very specifically around the map with events triggering when it passes certain landmarks. Obviously this would be massively more difficult to programme with variable maps. I will say that although I like map variation not all scenarios demand it. It depends what is appropriate for the scenario.


Some of the rooms not on the 'racetrack' that the monster uses are different
 
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