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Specter Ops» Forums » Rules

Subject: Traitor avoids the agent rss

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Lior Kiperman
Israel
Ramat Gan
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Can the traitor try to avoid the agent all game by searching him in a very unlikely location (other side of the board) in order to stay a hidden traitor?

We assume the other hunters can shoot the traitor only once he was revealed. But if he chooses to never be revealed, then they can't kill him. Also, since he's not been revealed, then he doesn't need to escape in order to win.
 
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Victor Lesperance
United States
Northville
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That's correct.

Now, I assume you mean doing this after you've been effectively discovered and hunters are actively ignoring you anyway? Otherwise, I'd call it a terrible waste of potential.

Now, if it was me, I'd still stick close to the action. Even one turn of turning into an ape and power stunning the entire hunter team is a godsend to the agent, even if you just run for an exit right away. And if one or more hunters chase you... even better.

But, yes, you can hide safely in a corner as a hunter if desired.
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Peter Hazlewood
United Kingdom
Bromsgrove
Worcestershire
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HealingAura wrote:
Can the traitor try to avoid the agent all game by searching him in a very unlikely location (other side of the board) in order to stay a hidden traitor?

We assume the other hunters can shoot the traitor only once he was revealed. But if he chooses to never be revealed, then they can't kill him. Also, since he's not been revealed, then he doesn't need to escape in order to win.


We need more information. Is this pre-discovery or post-discovery? Either way, the traitor won't know exactly where the agent is because they can't share secret information. It does sound like the traitor will be absolutely no help to the agent and with 3 hunters the agent is up against it. I wouldn't think this was a particularly effective way to play, even though they will avoid getting killed.

*Edit. This is what the rules say:

"Any time the agent becomes visible to a hunter while the agent was
secretly in line of sight of the traitor, it becomes apparent who the traitor is. At that point, the traitor takes a movement sheet and immediately moves (even if he already took his turn as a hunter). Then he writes down his first move on the movement sheet and removes his figure from the board. The traitor is now considered a second agent. He must select 1 of the remaining agent character cards to use, placing it face down in front of him and revealing it the first time he becomes visible."

So it sounds like once you've conclusively proven who the traitor is they must become a second agent.
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Erwin Anciano
Philippines
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As the Traitor you can stay away from the action and act like an idiot going to the far ends of the map, but that only displays your incompetence as a player of the game and sort of outs you as the traitor in the eyes of the rest of the hunters.

While they can't do anything to you or force you to show your true colors, that just sort of kills the game for you, AND makes it easier for the hunters to win, AND kills a lot of the intrigue and paranoia that makes the 5-player game compelling.

If you're the traitor, just fit in with the rest of the Hunters and act according to plan, and trust that your partner the Agent knows what he is doing and can move according to your movements and slip through the net with you as the hole. It's what makes the 5-player game so much fun for the agent, and you get to smirk inside as your Hunter compatriots all curse at how the agent managed to get through the dragnet.
 
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