NPC wandering through the bar. Can't be hit or knocked down (He/she's reallly lucky, just like in the movies).
At the end of every turn, roll D10 to pick a direction/action. He staggers 2 spaces every time.
| 8 | 1 | 2 |
| 7 | 0 | 3 |
| 6 | 5 | 4 |
If he bumps into a player, he causes a Knockback and the player loses 1 Reputation.
If he hits a wall, he continues along the wall, unless the die roll makes him hit at 90 degrees, then he stops (He's resting his head and gaining his balance).
If a 0 or 9 is rolled, there is no movement, he throws his mug at the nearest player (He's a drunk; he always has a mug! And, he's amazingly accurate for a drunk).
If players are at equal distance, roll the D10 again to pick a general direction.
If he passes through the Dragon Flagon space, he picks it up. It returns to the center square if he bumps a player, hits the wall or throws his mug.
Any player may take the Dragon Flagon from the 'Drunk" (He's a happy drunk and likes to share).