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Subject: What's the Last Wargame You've Completed? September, 2016 Edition rss

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J.L. Robert
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Sherman Oaks
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Please list any recent wargames (stand-alone games or scenarios) you have COMPLETED since your post in the previous thread. And please continue to add more wargames as you complete them.

Now that the kids are back in school, time for more games...right?
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Ronald Hill
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The Grizzled

I've had several plays of this quick card game and I'm surprised at how much I'm enjoying it. We are still losing more often than winning and that's on the beginner level too. We did have one very close victory with only three cards left in the monument pile, but, our last win was a strong victory with about half the deck still on the monument pile. Of course the last game played was a resounding defeat, still, an enjoyable defeat at that.
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Mike Szarka
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Vimy145 wrote:


The Grizzled

I've had several plays of this quick card game and I'm surprised at how much I'm enjoying it. We are still losing more often than winning and that's on the beginner level too. We did have one very close victory with only three cards left in the monument pile, but, our last win was a strong victory with about half the deck still on the monument pile. Of course the last game played was a resounding defeat, still, an enjoyable defeat at that.


I see this often and it looks tempting...but is it mathy/county or does it have a good theme? Is it susceptible to the "alpha geek" problem of co-ops?
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Colin Raitt
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War of the Ring

Thomas (my younger son) and I played against his big brother, Cameron.
We split the party Legolas to the woodland realm, Aragorn and Pippin rode Shadowfax south to mobilise Rohan and Gondor. The largest group including the ringbearer crossed the misty mountain passes and entered Lothlorien. Both of Sauron's servants turned out to be just rumours. Pippin was spotted by a Nazgul on the 6th of January in Eregion, galvanizing Mordor. Aragorn killed the wringwratih with Anduril, healed himself with Athelas and broke contact. Saruman besieged Helm's Deep. Rohan sent reinforcements to Minas Tirith and abandoned Theodred in Helm's Deep. Easterlings marched on Thranduil's Palace. Uruk Hai from Dol Guldur tailed the ringbearer. The witch king led his orcs against Faramir's rangers in south Ithilien driving them back across the Anduin. Faramir, Theoden, Eowyn, Eomer and Frodo rode forth from Minas Tirith. The eye bore down on Frodo making every step a struggle. They were spotted passing the Morannon. Eowyn was captured but Frodo put on the ring and pressed forwards. Swooping down on fell beasts, 5 Nazgul including their lord and Gothmog, caught them on the slopes of Oroduin and slew them each in turn. The ring returned in triumph to Bar Adur. If only Frodo had put on the ring before entering the black gate.
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James
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mcszarka wrote:
Vimy145 wrote:


The Grizzled

I've had several plays of this quick card game and I'm surprised at how much I'm enjoying it. We are still losing more often than winning and that's on the beginner level too. We did have one very close victory with only three cards left in the monument pile, but, our last win was a strong victory with about half the deck still on the monument pile. Of course the last game played was a resounding defeat, still, an enjoyable defeat at that.


I see this often and it looks tempting...but is it mathy/county or does it have a good theme? Is it susceptible to the "alpha geek" problem of co-ops?


It's not county and doesn't have any alpha player problems. It's a really sweet and quite sad game - the theme comes through very well indeed, if your expectations are in the right, light area.

Definitely worth the price/shelf space. I'd recommend having a watch of the Marco Arnaudo video too.
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oystein eker
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Just a couple of the shorter scenarios solitaire
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Robert Simpson
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6 players, all newbies, 8 and a half hours. What a fun 8 and a half hours it was though. This is the kind of game that unfortunately we're not going to get to play very often, but with my wife and kids overseas it was too good an opportunity to miss.

Although we had all read (or mostly read) the rule book, it's not the kind of game that you can take in prior to your first play. So we spent an awful lot of time checking and rechecking things. We did at least have a legitimate winner though - the Ottomans with 28 points.

The Ottoman victory was based mainly on the fact that he was largely left alone throughout. He grabbed the key in Tunis early and, after burning a few cards chasing Ottoman corsairs around the Med, the Spanish were only too happy to sue for peace at the end of turn one. So while the Spanish and protestants went tit for tat on religious conversions, and the English and the French were at each other's throats in their never ending (well, until turn 3 at least) war, the Ottomans quietly got on with the job of accumulating VP - which they did mainly via Patronage and Piracy. Right at the end the HRE made a desperate bid for victory with an incursion into France. And after grabbing a couple of French keys he would have done so with his final assault on Paris, were it not for some card trickery by the French player (the details of which I cannot remember).

So all up this was a highly engrossing, very rich and fun way to spend a day (and night). Almost all of us are keen for another go at it but its length and complexity make it a difficult thing to get to the table as often as it deserves, especially with kids, jobs, real life etc. Still, we are trying for another date this side of Christmas and before all those rules seep out of my brain. Here's hoping.

End game situation:


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Alex Grant
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Robert Simpson wrote:

...

So all up this was a highly engrossing, very rich and fun way to spend a day (and night). Almost all of us are keen for another go at it but its length and complexity make it a difficult thing to get to the table as often as it deserves, especially with kids, jobs, real life etc. Still, we are trying for another date this side of Christmas and before all those rules seep out of my brain. Here's hoping.


It was great; thanks Rob (even if the most devout and noble Protestants did get rather crushed)!
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Simon Hepple
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Loved the game and keen for another. I like it how each country has different advantages and disadvantages from the beginning.
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Russ Williams
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Since I got it yesterday in the mail, I've been playing several games of Keep Up The Fire!. It is the 4th States of Siege solitaire game I've played (after Soviet Dawn, Ottoman Sunset, Hapsburg Eclipse). On one hand it has simpler rules; on the other hand, there is more physically fiddly maintenance on the more cluttered board.

I managed to win once with very nice good luck on my relief force advancing to Peking. But just now I lost a game with the relief force never even advancing past the second space, failing advance roll after advance roll despite making them with the maximum possible +3 bonus; you are certainly at the mercy of swingy randomness in this game. I guess that goes with the territory with SoS games.

The historical situation is interesting and I knew very little about it, so it's already prompted me to do some reading about the Boxer Rebellion and the 8-nation western alliance against it. (Western imperialist nations occupying and exploiting a very different foreign culture, with local religious fanatics violently resisting them... seems to be a familiar situation...)
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Gordon Watson
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Banstead
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More 'Son of Squad Bleeder' for Russell and I - 'Marauding Marauders' taken from journal #10 - it's a great way to play ASL - let's have an action pack built around this kind of play....please.


A mixed US (Merill's Marauders) and Chinese force were up against the Imperial Japanese Army in Walawbum (Burma) 1944. Part of the fun in these games is your force selection and then seeing how it matches up against the opposition picks. Previous games have seen me go for quite a bit of on-board ordanance a reasonable tank presence and scimping on infantry - this time I went strong on infantry for the US/Chinese with just a couple of tanks, although I bolstered my SAN and ELR ratings and found enough for a Fighter-Bomber (oooh, shiny).

The Japanese planned a deep defence with HIP units and guns which was good for the US/Chinese as I wasn't planning much by the way of offence - advance to the edge of the palm-tree line and entrench then rely on superior infantry fire-power to score casualty VP until they had to banzai onto my guns. The Japanese threatened to derail the plan by having a 'death-star' stack in the middle (a 10-2 leader with 2xHMG's and associated crews and squads) which sent their US counterparts scurrying for cover back in the jungle. However the US forces started scoring hits against the Japanese and the Chinese were entrenching (slowly). At this point my Fighter-bomber turned up successfully sighted the 'death-star' then straffed and hit it with it's main payload - oodles VP for the US.

The Japanese conceded defeat - given their force composition and set-up and the US/Chinese position they were going to need a lot of 1,1 rolling to turn the tide.

Another fun game.
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Tim Parker
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Just finished four plays(1812-15) of:


With these plays I have finally completed every campaign in the game! thumbsup

So did I fair, you ask? Well...

Superior: 1800
Historical: 1796, 1798, 1805-09, 1812, 1813, 1815.
Inferior: 1814 (allies entered Paris in February gulp shake



To me, it is the apex of the Field Commander series to date.



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Pete
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Three standard decks of cards and Hoyle's rules of games?

Pete (also points to the geeklist on what you can play with these cards)
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Jon Quinn
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Steven Goodknecht
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and I began and finished our first FTF block game.



I was Julius Caesar. Steven was Pompey.
The Republic survived. The would-be first emperor died (so, I guess technically, he never was "Caesar"). Antonius and Octavius also perished, the latter two in a very desperate attempt to stop Pompey.

Had a very fun time with this.
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Today I finished a great game of Silent Victory. What started out as an amazing handful of patrols quickly ended with me and my crew at the bottom of the Pacific. I took command of a Porpoise class sub in December '41 and managed to sink 5 ships and earn a Navy Cross. Consequently, I pulled off a an upgrade for a Gato class sub. In September '43, I kept pounding a convoy in the the Marshalls where I sunk a personal best of 8 ships and earned an additional Navy Cross and the Presidential Unit Citation. During my very next patrol in January '44, I only managed 2 sinkings, and my ship and crew took quite a beating from the escorts. My ship was limping home when I received an Ultra Intercept alerting me of the Japanese aircraft carrier, the Kaga. I couldn't resist. It's not everyday you have the opportunity to sink a capital ship. I attack the carrier with a volley of 4 torpedoes still left in my aft torpedo doors, but only managed one hit. A veteran Japanese escort ship quickly detected me and sunk my ship after only one detection cycle.
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J.L. Robert
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Got to sit down and play one of my new acquisitions the day I obtained it: Risk: Star Wars Edition. It was even the fancy Black Edition with the miniature figures of the Death Star II, Millennium Falcon and Executor.



My rebels finally ground down my friend's Imperial forces. He was late in deploying TIE Fighters, and I destroyed Executor with a number of his fighters unlaunched. My fleet was reduced to 7 ships when the last of his defenders were eliminated from the star map.

It's definitely a poor man's version of Star Wars: The Queen's Gambit. But it's still a lot of fun. If you've been wanting SW:TQB but can't find/afford one, get this one while you can!
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Nick Wade
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Completed my trio of Revolution Games.



All were excellent, very enjoyable, simple to play but challenging.

Pacific Fury: Guadalcanal, 1942 would be the most innovative and quickest to play, but of the three it is the least suitable for solo play, although certainly do-able.

The Road to Cheren is a pretty straightforward system, but the combination of terrain and supply, reaction moves and exploitation, plus the some uncertainty through action chits, as well as a tricky situation for both sides, makes it an interesting game.

Gazala: The Cauldron is the same system as Battles of the Bulge: Celles and is a bit different to other games, using chit pull and integrating movement and combat. Units become weaker once used so you need to plan your attacks carefully.

Overall three fun games highly recommended.
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Brian Sinclair
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I think this is a better wargame than A Few Acres of Snow. Has more battles due to close proximity right from the start of the game.
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Michael McCalpin
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My losing streak continues at three Simonitch games lost in a row. This effort was Normandy '44, played via VASSAL PBEM. The really grating part about this is that I was the Allies. What kind of talent does it take to lose as the Allies in this game? cry

The weather was not especially kind, though it could have been worse: there were no storms, but precious little clear either. The landings were rough at Omaha Beach especially (don't roll a 1 there if you can help it). My opponent was very creative and aggressive in response to these conditions, and I learned that failing a good start can lead to an ugly WW1-style fight as German reinforcements show up and cadre counts climb, particularly for the Commonwealth.

I actually lost the Commonwealth Mulberry (a first for me), partly through complacency and through German daring. I was able to surround the group of paratroopers and Panzer Lehr units that pulled off the Mulberry's destruction, but the US 3rd Armored Division took four full days to reduce them. I also let the 6th Airborne get cut off on the near side of the Orne near Caen. They were never destroyed and I finally got them clear of danger, but the risk of two permanent cadre points meant that I was back-footed the entire game. The US made fair progress in the Utah area, but even there the casualties mounted.

What finally sprung it was turn 10, on which the Germans rolled a •EX result on three consecutive Determined Defenses in a row to push both the US and the Commonwealth cadres levels to the German Auto-victory condition.

Great fun, as always, but I will be happy indeed when the streak ends.
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David Kershaw
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Just completed a solo learning game of the Albuera scenario from Eagles of the Empire: Spanish Eagles.

The French used their cavalry to great effect, smashing a hole in the Allied centre and pretty much putting the Spanish and Stewart's division out of action. Albuera town also fell to the French, but was recaptured. Some brave Spanish cavalry charges did some damage, but the Allies were in no shape to do much more than retreat by 5pm. Major French victory.

The game is a "buckets of dice" affair, where you need to roll a 6 to hit. This can lead to some extreme results, which is fun. I think the French artillery is overpowered - they have almost twice as much strength as the Allies, plus an artillery officer that makes all artillery in his area twice as likely to hit (on a 5 or 6, instead of just a 6).

Also, the Allies had real trouble moving anything - Soult needs to rolls 5 or less on a D6 to get 1-4 formation activations, while poor Beresford needs to roll 3 or less to get 1 or 2 formation activations (weirdly, Blake can roll 4 or less, making him more effective than Beresford, despite Blake going missing during the actual battle). So, what often happened in a turn was that Soult moved all his 7 formations and Beresford/Blake only got to move 1 or 2 of their 10.
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Tankboy
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Played 2 games of Julius Caesar today. The Wife took Caesar again. Since she won already with Pompey, she's determined to win as Caesar. She got a little more cut-throat this time when she played (in three turns of the 2nd year) Vulcan, then stole Cleopatra, and then attacked with Mars (did I actually deal her all those cards?). Fortunately, Scipio was able to retreat to Byzantium, which gave Pompey the last point needed to win.



Our second game lasted a little longer. She scooted some units down to Lomnium, but luckily I Levied the Elephant and the Equitas from Badias by the second card to end that venture. The fourth year found Caesar all alone in Sirmium, and Scipio with his Legion from Creta made short work of him. This set up a huge battle for Rome, which my wife saw coming, so she over-stacked units(total of 7) into Rome on the last turn in preparation. I could have chosen not to attack, and she would have lost two of those units during the upcoming Wintering, but where's the fun in that.



Pompey enters Rome Victorious with a total of 14 VP at the end of the 4th year.



So this game stays on the table for another round. Unfortunately, were out of town next week-end, so Caesar/Wife will have to wait for Revenge until week after nextyuk
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David Janik-Jones
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Combat Commander, Up Front, Breakout Normandy, Fields of Fire! The Raven King (game publisher) ... that's me!
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After getting my oldest son settled into his second year accommodations over the past several days, I managed these two today ...



I also managed to finish counter clipping on all the BoB series stuff (2mm for the markers, 3mm for the unit counters and larger game markers). Looks good.
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J.L. Robert
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I know it's the hot game of the moment, so over the weekend I sat down to learn Scythe.



This isn't a wargame, although I'm seeing a lot of buzz among wargamers. I thought it was alright. But I didn't like it enough to pay the mad amounts people are asking for copies of the game. I finished 2nd in a 5-player game.
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Joe Thompson
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I played the 'sprint' scenario as a learning exercise. Playing all sides myself rather than using the bots.

Initial impressions are very favourable. The board is beautiful and events interesting. I was a little worried that the battles would seem tacked on and slow the game down, but they were very quick and didn't interrupt the flow.
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Fly by Night wrote:
I could have chosen not to attack, and she would have lost two of those units during the upcoming Wintering, but where's the fun in that.
I always feel the same in those situations. What's the point in eeking out a meager win with the most logical option when you can utterly destroy the opposition - or yourself - in one hit?

Fly by Night wrote:
Caesar/Wife
Truly, the best kind of wife.
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