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Subject: Roguelike games? rss

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nat tact
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I saw a recent Kickstarter that tackled this genre of video games but I was wondering if there were any other board games in the genre.
 
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Robin Johnson
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Re: Rougelike games?
It's not got much else in common, but The Awful Green Things From Outer Space has randomised weapon effects - e.g. you don't know whether, in the current game, a fire extinguisher will kill the Green Things, shrink them, or cause them to split into 1d6 more, until you test it out - which is basically a classic roguelike mechanic implemented in tabletop.

There are also randomised dungeon-crawlers like the D&D Adventure System games.
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M Smith

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Re: Rougelike games?
Best roguelike boardgame session I have played was as the mageknight in Warhammer Quest , he soloed through some dungeons by doing a percentage of the monsters. He eventually got slammed by a bad monster roll in a big room versus minotaurs and shooty guys.

You could look at the more up to date dungeon crawlers but they do not feel to same with one hero ,although Dungeons & Dragons: Castle Ravenloft Board Game with one hero and NO events triggered by the arrows was good fun.

Since Ariston the mageknight the only games that gave a rewarding roguelike experience have been Runebound (Second Edition) and Mage Knight Board Game.

If you are after red games please ignore this nostalgic waffle.
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Chapel
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Re: Rougelike games?
There is only one true one.

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Tom Castellani
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Re: Rougelike games?
Game I demoed at Gen Con this year - One Deck Dungeon.

They tried to copy the general dungeon crawl Roguelike feel. "explore" the level, kill what you can, leave what you can't. A timer mechanic forces you to go to the next level even if you're unprepared. Healing items are rare.

Find upgrades as you go to make your characters able to tackle more challenges. Get to the final floor and face a boss.

I felt it captured the flavor of Roguelikes pretty well.
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Re: Rougelike games?
I don't know if it specifically includes the use of cosmetics, but you could look into Fashion Rules or Fashion Show.
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Re: Rougelike games?
Phantom Load wrote:
I don't know if it specifically includes the use of cosmetics, but you could look into Fashion Rules or Fashion Show.


ninja Damn, beat me to it!
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nat tact
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Re: Rougelike games?
Phantom Load wrote:
I don't know if it specifically includes the use of cosmetics, but you could look into Fashion Rules or Fashion Show.


I don't get it...
 
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Chapel
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Re: Rougelike games?
nathairday wrote:
Phantom Load wrote:
I don't know if it specifically includes the use of cosmetics, but you could look into Fashion Rules or Fashion Show.


I don't get it...


Because Rouge is french word for Red, and usually denotes a face makeup...roguelike is probably what you meant.
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nat tact
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Re: Rougelike games?
MWChapel wrote:
nathairday wrote:
Phantom Load wrote:
I don't know if it specifically includes the use of cosmetics, but you could look into Fashion Rules or Fashion Show.


I don't get it...


Because Rouge is french word for Red, and usually denotes a face makeup...roguelike is probably what you meant.


ah haha got it! Edited the title
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Meat Popsicle
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Here's a nanogame that's print and play and contains only nine cards.

[WIP] Mini Rogue - 2016 9-card Nanogame PnP Design Contest
 
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nathairday wrote:
ah haha got it! Edited the title


Oh, that makes more sense.

Opinions vary, but I like DungeonQuest (third edition). That's a link to the copy I own (3rd edition), not the most current (revised) edition from 2014. I honestly don't know the difference. I play the game with the dice combat variant as I think that's how it should be played. Drawing the combat out into a card-driven fight (IMHO) takes away from the experience and slows the game down significantly.

Regardless, while teaching the game to someone else, my character died two tiles into the dungeon. I don't think you can get more rogue-like than that.

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nat tact
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Phantom Load wrote:


Regardless, while teaching the game to someone else, my character died two tiles into the dungeon. I don't think you can get more rogue-like than that.



YES! That's what I want
 
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Read the rulebook, plan for all contingencies and… Read the rulebook again.
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Seconded for DungeonQuest. Not s straight translation, but it's got the right vibe.
 
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Steve
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nathairday wrote:
MWChapel wrote:
nathairday wrote:
Phantom Load wrote:
I don't know if it specifically includes the use of cosmetics, but you could look into Fashion Rules or Fashion Show.


I don't get it...


Because Rouge is french word for Red, and usually denotes a face makeup...roguelike is probably what you meant.


ah haha got it! Edited the title

Damn! I was going to suggest this:

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Alison Mandible
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Free PnP: The Dungeon of D

Mostly I play videogames for my roguelike fix; board games haven't fully gotten there yet.
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nat tact
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stevepop wrote:
nathairday wrote:
MWChapel wrote:
nathairday wrote:
Phantom Load wrote:
I don't know if it specifically includes the use of cosmetics, but you could look into Fashion Rules or Fashion Show.


I don't get it...


Because Rouge is french word for Red, and usually denotes a face makeup...roguelike is probably what you meant.


ah haha got it! Edited the title

Damn! I was going to suggest this:



I'm old

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nat tact
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Dandin wrote:
Game I demoed at Gen Con this year - One Deck Dungeon.

They tried to copy the general dungeon crawl Roguelike feel. "explore" the level, kill what you can, leave what you can't. A timer mechanic forces you to go to the next level even if you're unprepared. Healing items are rare.

Find upgrades as you go to make your characters able to tackle more challenges. Get to the final floor and face a boss.

I felt it captured the flavor of Roguelikes pretty well.


Yeah I backed this game because of that feel but I love the explore part of Roguelike games. While I like a lot tile games a lot of the time you know what's going to happen in five turns instead of just having it happen.
 
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Aaron Jones
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There's one on Kickstarter at the moment called "Card Rogue: A Tabletop Roguelike". I'm backing it, maybe it will fit your criteria.
 
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nat tact
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Loopstah wrote:
There's one on Kickstarter at the moment called "Card Rogue: A Tabletop Roguelike". I'm backing it, maybe it will fit your criteria.


Actually that is the game that made me think more about the genre. I backed the game, I don't think that it will be the game that I want but I think it is a step towards that.
 
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Robin Johnson
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If it's the dungeon-crawl feel you're going for, I'll expand on my recommendation for the D&D Adventure System games. There's a randomly generated dungeon with wandering monsters carrying random scrolls, potions and wands. I mix Castle Ravenloft, Wrath of Ashardalon and Legend of Drizzt together, which gives it that "mixed bag" feeling when you bump into Drow under Castle Ravenloft for no particular reason (yes, I'm a Nethack fan...)

Drizzt is probably the best of those three to start with (I haven't tried Temple of Elemental Evil yet.)

The first time I played it with one friend, he said "Ah, I get it - it's like Angband."
 
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James Arias
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We play Dark World, DungeonQuest Revised Edition, Dwarven Dig! and Space Crusade.

But the only review worth watching is that "why HQ is so great" that Mr. Chapel posted!
 
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nat tact
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I think I may just may make my own...
 
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Iain
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If you don't mind old school looking print and play - with paper and pencil - try Four Against Darkness
 
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Drew
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Gribbon wrote:
If you don't mind old school looking print and play - with paper and pencil - try Four Against Darkness


This is such a fun game and I am glad to see others talking about it.
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