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Band of Brothers: Old Breed South Pacific» Forums » General

Subject: What to expect rss

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Dean Halley
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Greetings everyone. My name is Dean Halley and I am designing the next game to be released in the Band of Brothers series. The game is called Old Breed South Pacific (OBSP) and it focus's on the 1st Marine Division's battles on Guadalcanal in 1942 and New Britain in early 1944 (the 1st Marine Division's nickname is "The Old Breed").

OBSP will contain at least a dozen scenarios (probably more), mini-campaign games and rules that use the boards in the game, and possibly two historical campign games that use historical maps. It will also introduced rules for the south pacific, the United States Marine Corps (USMC) and the Japanese.

The boards are 11" x 17" and are already being finalized by Michael. And Christopher has already been contacted too about the art work for the counters. So as you can see, OBSP is moving towards publication in 2017.

I will post a picture from Guadalcanal or New Britain soon that will have to do until the box cover art work has been selected and then completed. That is a few months off, but I wanted something there for now (its better than a blank blue and white square).

That's it for now.

Take care everyone,
Dean





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Stig Morten
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Kvernaland
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Thunder Alley: Crew Chief Expansion - Coming soon to Kickstarter!
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If you need a proofreader, I can help.
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Dean Halley
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Stig,
Thanks for the offer. I will pass it on to Jim.

Dean
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Brian Berg Asklev Hansen
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I am very interested in hearing more about how the Japanese are depicted in this game, both in terms of individual squad stats/rules but also in terms of their unfortunate tendency to charge towards the americans instead of holding back in cover.
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Brian Berg Asklev Hansen
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Will the 11x17" maps have roads on them like the European maps?
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Jim Krohn
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You keep using that word. I do not think it means what you think it means.
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Will the 11x17" maps have roads on them like the European maps?

No, there are no roads - it is Guadalcanal. There are some paths, but they are limited and never leave the map they are on.

The vast majority of the edge hex terrain is jungle - meaning that maps butt up against each other jungle to jungle with no break in most places.

That is one of the reasons why this is Old Breed South Pacific. Hopefully there will eventually be an Old Breed Central Pacific. There the terrain is much different.
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Jim Krohn
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You keep using that word. I do not think it means what you think it means.
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Quote:
I am very interested in hearing more about how the Japanese are depicted in this game, both in terms of individual squad stats/rules but also in terms of their unfortunate tendency to charge towards the americans instead of holding back in cover.


Give us a little time on that.
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Dean Halley
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No roads as Jim said and lots of jungle. The paths on the boards are kind of random, just like they were in real life. Especially on New Britain island, where the inhabitants would often make paths for a specific reason and then abandon the paths after the need for them had passed. And paths that weren't regularly used were very quickly overgrown by the jungle.

When more paths are desired for a scenario, I have designed a Passage counter and a rule to go with it that are used to temporarily create them on the boards for the scenarios. The really cool part to this rule (at least in my opinion) is that both sides often get to place Passage counters before the scenario starts, so the paths can be custom fitted to each side's victory conditions.

That is what both sides did anyway... hack out paths in the jungle as needed if no paths already existed. It also makes for great replay value.

Take care,
Dean




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Neal Durando
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deanhalley wrote:
That is what both sides did anyway... hack out paths in the jungle as needed if no paths already existed. It also makes for great replay value.


What a good idea. I have a similar rule for cleared fields of fire in bocage.
 
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