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Subject: Quantum Entanglement in Die Rolls rss

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James D. Williams
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Lexington
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Ozgood Senefrin, our resident mathematician (who is presently undergoing psychiatric treatment) has suggested that a pair of die rolls may be "entangled".

Definition:
'Quantum', because each die is single and discrete.
'Entangled' because one die roll will 'affect' another.

So generally understood (and universally accepted when explained), the idea that a single "six sided" has a probability of 'coming up' "1"... is one chance in six, ...regardless of the outcome of an immediately preceding roll of the same die... that one may presume that the idea (being so common) is "intuitive".

Senefrin has suggested that an analysis of die rolls shows that the sequence of roll of "1" followed immediately by a roll of "1" occurs only one time in 36 in an infinite series of die rolls.

(Indeed, the 1 and 1 sequence occurs just as often as any other paired integer sequence).

The 'observer' in a wargame selects a die roll number that is a preferred outcome. (That is the simplest approach, Senefrin says, like selecting a single photon or electron).
Should the selected outcome be obtained, the odds of achieving an immediate subsequent identical outcome are less than 1-to-6.

[Senefrin has also suggested that a die roll that one does not make for a given action will, should the participant at some great temporal remove decide to physically roll the die in a 'what-if' mental scenario to see what the outcome might have been... will, in fact, get the exact same die roll result that would have occurred had the originally deferred die roll been taken.)
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Steven Mitchell
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My own experience corroborates this theory.
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Douglas Brunton
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About this time I considered allowing my cat to roll the dice unobserved from within a box.

Doug
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Robert Wesley
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There is a friend of mine-just imagine this-that introduces 'chaos' to wherever 'chances' took his "dice rolls" since he totally WERE remissing the A&A-sized box thrown into with subsequential 'bounced' EGRESSERTIONS! surprise
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Mike Szarka
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It depends on how fast the die is thrown. That will affect the de Broglie wavelength of the die, and therefore the width of the corresponding wavefunction. Of course, once the die hits the table and stops moving its position is known exactly, so the uncertainty in momentum increases as per Heisenberg's principle, and therefore the die could still be moving, or losing or gaining mass, which could change the number of observable pips.
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Roger Hobden
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God doesn't ...

Oh, never mind.
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Michael B. Hansen
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Odense N
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"duck duck duck duck duck duck duck duck duck duck duck duck duck duck duck duck" Ralph Wiggum .....
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Long ago i chose to ignore all that pseudo math mumbo jumbo and just go with the 50/50 observation. It either happens or it does not. Applies to everything of course.
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Robert Wesley
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Mallet wrote:
God doesn't ...

Oh, never mind.
whistle "Not ONLY does HE 'play', then HIS 'dice' were "pre-salt-water"-doused to assure fair rollings, or so you'll believe!"
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shake~"Homey still don't!"
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Doug Poskitt
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George Brinton wrote:
Ozgood Senefrin, our resident mathematician (who is presently undergoing psychiatric treatment) has suggested that a pair of die rolls may be "entangled".

Definition:
'Quantum', because each die is single and discrete.
'Entangled' because one die roll will 'affect' another.

So generally understood (and universally accepted when explained), the idea that a single "six sided" has a probability of 'coming up' "1"... is one chance in six, ...regardless of the outcome of an immediately preceding roll of the same die... that one may presume that the idea (being so common) is "intuitive".

Senefrin has suggested that an analysis of die rolls shows that the sequence of roll of "1" followed immediately by a roll of "1" occurs only one time in 36 in an infinite series of die rolls.

(Indeed, the 1 and 1 sequence occurs just as often as any other paired integer sequence).

The 'observer' in a wargame selects a die roll number that is a preferred outcome. (That is the simplest approach, Senefrin says, like selecting a single photon or electron).
Should the selected outcome be obtained, the odds of achieving an immediate subsequent identical outcome are less than 1-to-6.

[Senefrin has also suggested that a die roll that one does not make for a given action will, should the participant at some great temporal remove decide to physically roll the die in a 'what-if' mental scenario to see what the outcome might have been... will, in fact, get the exact same die roll result that would have occurred had the originally deferred die roll been taken.)


Question: In arriving at his "suggestions" did the good Ozgood Senefrin make any actual observations in pursuit of his hypothesis? If so, did he do it in the dark or was the light on?

If he is correct, what use can we put this quantum entangled die to?
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Lewis Clark
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I have no clever maths to add, just that when I need 6 I roll 1, and when I need 1 I roll 6. This enables me to perfectly recreate the performance of McClellan in the Eastern theatre (sometimes I even manage to do worseshake)
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Confusion Under Fire
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Of course if you play Combat Commander then......
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Peter Collins
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Odds against me understanding any concept of this conversation: 1 in 1.
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Paul C
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Kuragin wrote:
I have no clever maths to add, just that when I need 6 I roll 1, and when I need 1 I roll 6. This enables me to perfectly recreate the performance of McClellan in the Eastern theatre (sometimes I even manage to do worseshake)

That's the Coriolis effect. It happens when dice manufactured in one hemisphere of the Earth are rolled in the other. Solved by crossing the equator or procuring local dice. Or perhaps by rolling them with your non-preferred hand.
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Bob Zurunkel
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When you rolled the die, you created five alternate universes, each with a different outcome. Take comfort in the knowledge that in one of those universes you got the desired outcome.
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Mike South
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Westie wrote:
When you rolled the die, you created five alternate universes, each with a different outcome. Take comfort in the knowledge that in one of those universes you got the desired outcome.


There also is a sixth universe created where the die rolls off of the table and comes to rest at an angle lodged in a container of queso dip.
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Etien
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Westie wrote:
When you rolled the die, you created five alternate universes, each with a different outcome. Take comfort in the knowledge that in one of those universes you got the desired outcome.


This scenario is actually theorized to be true by 4 out of 5 theoretical physicists.


However, in alternate universes the number of theoretical physicists postulating this statement to be true is altered, obviously.
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Keith Anderson
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For $5 I'll wave my arms during a key roll in your next game to butterfly effect the outcome

outcomes may vary from preferred
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Carsten Bohne
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AveryAllen wrote:
George Brinton wrote:

Should the selected outcome be obtained, the odds of achieving an immediate subsequent identical outcome are less than 1-to-6.


This is exactly why I keep a second D10 handy. If I achieve the desired roll on the first die, I switch to the second die to bring the odds back up to 1 in 6. gulp

If we ever get the chance to play each other ftf, please remind me to make sure we'll use my dice. My trust in a D10 that will produce certain results at 1 to 6 odds is lacking...
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T. Dauphin
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Belleville
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George Brinton wrote:


[Senefrin has also suggested that a die roll that one does not make for a given action will, should the participant at some great temporal remove decide to physically roll the die in a 'what-if' mental scenario to see what the outcome might have been... will, in fact, get the exact same die roll result that would have occurred had the originally deferred die roll been taken.)


I'd like to see the experiment to prove this.


Of course, with the application of an infinite improbability drive, you could get every possible die roll result simultaneously, and there would be no further need for speculation. The difficulty being that if you can't handle reality, having come out of the infinite improbability drive, you could, I suppose, end up in psychiatric care.

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Robert Wesley
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How about this "supposed" 'treatment' currently undergoing even included HIM devising "Card Games with Dice-(5)" so that Bicycle-brand ones WERE 'viable' now? ALSO of note is where 'Casino'-dierolls usually have theirs "Bank Off/Collide" prior for any results. whistle
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Jim F
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Where the heck did this interest in WW1 come from?
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It's threads like this that make me wonder if the rumours about board gamers may be true.
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Eddy Sterckx
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Ashiefan wrote:

It's threads like this that make me wonder if the rumours about board gamers may be true.


What rumour ? That some are lucky b*st*rds that roll 6's all the time while others obviously have cursed dice ? The older I get, the more I'm starting to see data in favour of the many-worlds theory.
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Carsten Bohne
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Ashiefan wrote:

It's threads like this that make me wonder if the rumours about board gamers may be true.

Why, of course they are! Gamers are intelligent and humourous people. They're good looking and they smell oh so well. I wonder though how you discovered this just by reading this thread...
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Confusion Under Fire
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dasher47051 wrote:

Why, of course they are! Gamers are intelligent and humourous people. They're good looking and they smell oh so well.


"You smell that? Do you smell that? Cardboard, son. Nothing else in the world smells like that. I love the smell of cardboard in the morning".
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Eddy Sterckx
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whatambush wrote:
dasher47051 wrote:

Why, of course they are! Gamers are intelligent and humourous people. They're good looking and they smell oh so well.


"You smell that? Do you smell that? Cardboard, son. Nothing else in the world smells like that. I love the smell of cardboard in the morning".


Smells like Victory ... Games - right ?
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