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Warhammer 40.000: Kill Team» Forums » General

Subject: Anymore Information on This? rss

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Chad Egbert
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It reminds me of Necromunda (as far as the squad/gang based system). I'm interested in knowing more.

Also the description reads "co-operating against hordes of enemies". That leads me to believe there is an enemy AI and could possibly be played solo, but I don't want to get my hopes up.

 
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Brian M
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As far as I know it is just the normal WH40K rules + some variants for games with a small number of figures rather than the normal larger forces.

Pity, I was hoping for something more when I saw it listed.
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Chad Egbert
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StormKnight wrote:
As far as I know it is just the normal WH40K rules + some variants for games with a small number of figures rather than the normal larger forces.

Pity, I was hoping for something more when I saw it listed.


I'm guessing you are right. It's still cool for people that want to get into some WH40K action without buying piles of minis (like me).
 
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Brian M
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Yeah, it is good for that and it looks like a nice set of minis.

I was just hoping for a more playable ruleset.
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Major Havok
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pekin2121 wrote:
StormKnight wrote:
As far as I know it is just the normal WH40K rules + some variants for games with a small number of figures rather than the normal larger forces.

Pity, I was hoping for something more when I saw it listed.


I'm guessing you are right. It's still cool for people that want to get into some WH40K action without buying piles of minis (like me).


It will be interesting to see what they changed between the previous Kill Team rule set and this new one (beyond they fact they are based on different versions of 40k).

More than any of the other "boxed games" from GW, Kill Team is clearly a gateway to 40k.
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Jiryfoe Man
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Gateway.

A bit of a missed opportunity perhaps?

A skirmish without the full rulebook would have been more accessible.

It could have had new mechanics just for skirmish.

Maybe it does?

But for the price (for 40K rules) I'll leave it on the shelf.

Good to see, but not as consumer friendly as I would have liked.

I suppose they can't have a product that stands out as a bargain conpared to the rest of their stock.

But thank you GW for at least publishing an official Kill Team product.
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Jay Adan
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Jiryfoe wrote:
Gateway.

A bit of a missed opportunity perhaps?


A little bit, but it mostly gets it right.

Jiryfoe wrote:
A skirmish without the full rulebook would have been more accessible.


Yes, but it wouldn't have also had the side-benefit of people already knowing how to play the full 40k game. It makes it much easier for them to transition as all they need it more minis.

Jiryfoe wrote:
It could have had new mechanics just for skirmish.

Maybe it does?


It does. These rules have actually been around since 2003. This is just the latest incarnation of them (and they aren't much different). You can watch my video review for my full take on this, but the rules are fun to play, add some nice mechanics for skirmish play, and a full game can be done on a lunch break.


Jiryfoe wrote:
But for the price (for 40K rules) I'll leave it on the shelf.


$65 for 23 minis, the full 40K rulebook (in small format) as well as the Kill Team specific rule book is too much for you?


Jiryfoe wrote:
Good to see, but not as consumer friendly as I would have liked.

I suppose they can't have a product that stands out as a bargain conpared to the rest of their stock.


How is this not a bargain?

ADDENDUM - Just noticed that you are in Australia. No GW stuff is a bargain there. Not even sure why you would ever even consider buying GW products in your country.
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Jiryfoe Man
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Heheh, yeah, in Australia GW is always ahead of the curve of affordability.

But it's own rulebook you say, oooh, now I'm interested.

I'll have to check out your video.
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Chad Egbert
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JayAdan wrote:


$65 for 23 minis, the full 40K rulebook (in small format) as well as the Kill Team specific rule book is too much for you?


So for someone who has never played WH40K. It may be a steep learning curve? (since the regular rules must be learned first)

 
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Major Havok
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pekin2121 wrote:
JayAdan wrote:
Jiryfoe wrote:
But for the price (for 40K rules) I'll leave it on the shelf.


$65 for 23 minis, the full 40K rulebook (in small format) as well as the Kill Team specific rule book is too much for you?


So for someone who has never played WH40K. It may be a steep learning curve? (since the regular rules must be learned first)


The original comment was regarding price, not learning curve.
 
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Chad Egbert
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matthewabair wrote:
pekin2121 wrote:
JayAdan wrote:
Jiryfoe wrote:
But for the price (for 40K rules) I'll leave it on the shelf.


$65 for 23 minis, the full 40K rulebook (in small format) as well as the Kill Team specific rule book is too much for you?


So for someone who has never played WH40K. It may be a steep learning curve? (since the regular rules must be learned first)


The original comment was regarding price, not learning curve.


I realize that. What I'm wondering is, since I've never played WH40K do I need to learn the regular rules first before learning the Kill Team rules?
 
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Mauricio Riquelme
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I've been told you don't need to learn the regular rules, as it was made as a beginners game fro you to understand the rules.

In any case, Kill team comes with both its own rules and the WH40K rules. I imagine it is in case you want to learn more about the "fluff" (lore) or add news squads.
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Major Havok
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You are going to need to learn the general 40k rules to play Kill Team - dice rolls, stats, phases, etc. That is why they include the rulebook.

The kill Team rulebook talks about kill team building, some changes/restrictions on the general 40k rules, some new specialist roles you assign models, kill team specific missions, etc.
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Chad Egbert
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matthewabair wrote:
You are going to need to learn the general 40k rules to play Kill Team - dice rolls, stats, phases, etc. That is why they include the rulebook.

The kill Team rulebook talks about kill team building, some changes/restrictions on the general 40k rules, some new specialist roles you assign models, kill team specific missions, etc.


Thanks, that's what I was looking for. I may have to get into this one.
 
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Major Havok
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Nogardo wrote:
In any case, Kill team comes with both its own rules and the WH40K rules. I imagine it is in case you want to learn more about the "fluff" (lore) or add news squads.


Note when someone buys that typical 40k rulebook "set", it's actually 3 books (rules, painting, and fluff). This mini-rulebook included in Kill Team is just the first rulebook. So you aren't getting any general 40k "fluff" in Kill Team.
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Chad Egbert
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matthewabair wrote:
Nogardo wrote:
In any case, Kill team comes with both its own rules and the WH40K rules. I imagine it is in case you want to learn more about the "fluff" (lore) or add news squads.


Note when someone buys that typical 40k rulebook "set", it's actually 3 books (rules, painting, and fluff). This mini-rulebook included in Kill Team is just the first rulebook. So you aren't getting any general 40k "fluff" in Kill Team.


Ah, good to know. Thanks!
 
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Brian M
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pekin2121 wrote:
matthewabair wrote:
Nogardo wrote:
In any case, Kill team comes with both its own rules and the WH40K rules. I imagine it is in case you want to learn more about the "fluff" (lore) or add news squads.


Note when someone buys that typical 40k rulebook "set", it's actually 3 books (rules, painting, and fluff). This mini-rulebook included in Kill Team is just the first rulebook. So you aren't getting any general 40k "fluff" in Kill Team.


Ah, good to know. Thanks!

Fluff: everybody is ridiculously psycho and there are skulls stuck on everything.

There you go, now you know 90% of what you need to about the 40K universe.

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Chad Egbert
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StormKnight wrote:
pekin2121 wrote:
matthewabair wrote:
Nogardo wrote:
In any case, Kill team comes with both its own rules and the WH40K rules. I imagine it is in case you want to learn more about the "fluff" (lore) or add news squads.


Note when someone buys that typical 40k rulebook "set", it's actually 3 books (rules, painting, and fluff). This mini-rulebook included in Kill Team is just the first rulebook. So you aren't getting any general 40k "fluff" in Kill Team.


Ah, good to know. Thanks!

Fluff: everybody is ridiculously psycho and there are skulls stuck on everything.

There you go, now you know 90% of what you need to about the 40K universe.



I like skulls...devil
 
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Mauricio Riquelme
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matthewabair wrote:
Nogardo wrote:
In any case, Kill team comes with both its own rules and the WH40K rules. I imagine it is in case you want to learn more about the "fluff" (lore) or add news squads.


Note when someone buys that typical 40k rulebook "set", it's actually 3 books (rules, painting, and fluff). This mini-rulebook included in Kill Team is just the first rulebook. So you aren't getting any general 40k "fluff" in Kill Team.


Oh, thank you. I didn't notice that. I just got stick on 3th Edrition rulebook.
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