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Star Wars: X-Wing Miniatures Game» Forums » Strategy

Subject: X-Wing t-65 question rss

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Ethan Ozanich
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Lawton
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I'm planning on building a squad using T-65 xwing's but I'm still deciding on who to use. It will probably include wedge but what ships are good support for the good ol' T-65? I'd rather use small base ships if at all possible. Thank you for your help!
 
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JH
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If you want more T-65s in the mix, Biggs is a good choice, especially with Integrated Astromech. Keeps attackers off your aces. Wes Janson is good too; strip tokens off whoever's going to shoot at you or get shot at by you next.

Could do something like this:

Wedge Antilles (35)
X-Wing (29), R5-P9 (3), Predator (3), Integrated Astromech (0)

Biggs Darklighter (26)
X-Wing (25), R4-D6 (1), Integrated Astromech (0)

Esege Tuketu (39)
K-Wing (28), Twin Laser Turret (6), Recon Specialist (3), Advanced SLAM (2)
 
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thespaceinvader -
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Yup. Wes/Biggs/Someone is a good squad right now. Wes rules against a whole range of people, Biggs keeps him alive, Someone is a heavy hitter (Poe, Corran, Wedge, Luke).
 
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Wally Jones
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Only t-65's -

Biggs
Garven - helps keep Biggs alive
Wedge
Each can have a small upgrade


Or -
4 Red Squad each with a small upgrade. This can take some stuff down.
 
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Richard Linnell
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Wes with VI, Wedge and Luke with Opportunist. Wes shoots and takes your token, Wedge shoots and gathers stress in order to roll an additional die and lowers opponent's defense dice, Luke can then also use opportunist. Can be a difficult to deal with squad.
 
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Josh Derksen
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Somewhat difficult to build for tournament play if you don't have a large collection, but you can definitely proxy all of these guys with 4 X-wings and give it a shot. This list has solid massed firepower, is survivable with Biggs, can handle aces with Hobbie, and Tarn is a pain to deal with when everybody else is dead.

Rookie Pilot (21)
R2 Astromech (1)
Integrated Astromech (0)

Tarn Mison (23)
R7 Astromech (2)
Integrated Astromech (0)

"Hobbie" Klivian (25)
R3-A2 (2)
Integrated Astromech (0)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder
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James Cheng
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armoredgear7 wrote:
Somewhat difficult to build for tournament play if you don't have a large collection, but you can definitely proxy all of these guys with 4 X-wings and give it a shot. This list has solid massed firepower, is survivable with Biggs, can handle aces with Hobbie, and Tarn is a pain to deal with when everybody else is dead.

Rookie Pilot (21)
R2 Astromech (1)
Integrated Astromech (0)

Tarn Mison (23)
R7 Astromech (2)
Integrated Astromech (0)

"Hobbie" Klivian (25)
R3-A2 (2)
Integrated Astromech (0)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder


I run a variation of the same 4X list, with R5-X3 on the Rookie for some surprise maneuver, and Targeting Astromech on Hobbie so he can K-turn and get TL/focus forever. Pretty fun to play, and I took down a double Lothal Rebels list the other day.

 
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Ethan Ozanich
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I've noticed that wedge rarely gets flown with outmaneuver even though wedge would reduce enemy agility by 2. I know that he's gotta be able to get them in his arc without being in the opponents arc.
 
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thespaceinvader -
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Not reliably, as he doesn't have native repositioning actions.

And if you give him Engine Upgrade you're then spending a huge amount of points on a very fragile ship you've just made more fragile by dropping Integrated Astromech.

(Vectored Thrusters will change that when they eventually come out though, but then you still lose IA)
 
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Richard Linnell
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Bluesquad18 wrote:
I've noticed that wedge rarely gets flown with outmaneuver even though wedge would reduce enemy agility by 2. I know that he's gotta be able to get them in his arc without being in the opponents arc.


Also, as amazing as it is to lower a cloaked phantom's defense dice by 2, and as easy as it makes it to splash standard TIE and Interceptors, there are several cases (such as Decimator, B-wings, etc.) where stacking Wedge's ability and Outmaneuver become "wasted".
 
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Ethan Ozanich
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Lawton
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Bluesquad18 wrote:
I've noticed that wedge rarely gets flown with outmaneuver even though wedge would reduce enemy agility by 2. I know that he's gotta be able to get them in his arc without being in the opponents arc.


Would he do well against tie swarm?
 
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Richard Linnell
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Bluesquad18 wrote:
Bluesquad18 wrote:
I've noticed that wedge rarely gets flown with outmaneuver even though wedge would reduce enemy agility by 2. I know that he's gotta be able to get them in his arc without being in the opponents arc.


Would he do well against tie swarm?


Depends on setup and player skill. Chances are that he would be a high priority target and, without repositioning ability, would most likely end up being caught in front of the swarm and taking the full brunt of the impact. Biggs, flown properly, could possibly keep Wedge alive long enough to make a difference, but in general, even though he can splash 1/TIE per round, I wouldn't count on Wedge surviving past 2-3 rounds of exchanged fire....
 
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