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Four Against Darkness» Forums » Rules

Subject: Once per "adventure" vs once per "game" rss

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Stephan Beal
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Hi, all,

just stumbled across 4AD today and i'm wondering about some of the terminology:

- Once per adventure
- Once per game

What's the difference? More specifically, if they differ then what is the definition of "game" in this context? ("Adventure", to me, means the specific delve/scenario currently being played.)
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Victor J
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They mean the same thing, a game is a single dungeon.
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eurek
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I had the same question. Also, is it correct every time I start a new adventure I should create new party of lev 1 characters? Unless buying some of the exp. in effect there is no use just using the base game of the money / items gained from your adventure..

Or.. Can you exit the dungeon in the middle of a game, do purchases and come in again?
 
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Andy Leedy

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enricodonaggio wrote:
I had the same question. Also, is it correct every time I start a new adventure I should create new party of lev 1 characters? Unless buying some of the exp. in effect there is no use just using the base game of the money / items gained from your adventure..

Or.. Can you exit the dungeon in the middle of a game, do purchases and come in again?



Page 63 of rule book says...

Adventures can be played one after the other like the chapters in a book. This kind of continued play is called a campaign. In a campaign, your heroes retain the levels, equipment, and treasure accumulated in the previous games, thus becoming able to face bigger challenges. Wounds are fully healed between games.
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eurek
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bkahuna wrote:
enricodonaggio wrote:
I had the same question. Also, is it correct every time I start a new adventure I should create new party of lev 1 characters? Unless buying some of the exp. in effect there is no use just using the base game of the money / items gained from your adventure..

Or.. Can you exit the dungeon in the middle of a game, do purchases and come in again?



Page 63 of rule book says...

Adventures can be played one after the other like the chapters in a book. This kind of continued play is called a campaign. In a campaign, your heroes retain the levels, equipment, and treasure accumulated in the previous games, thus becoming able to face bigger challenges. Wounds are fully healed between games.


Thanks! However since the game does not scale with player experience, possibly is going to be too easy as long as you level-up. In fact - maybe due to luck in rolls - it was on the easy side also for 1st level party on my 1st game. There should be really some way to increase difficulty as you explore deeper in the dungeon!!
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Andy Leedy

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enricodonaggio wrote:
bkahuna wrote:
enricodonaggio wrote:
I had the same question. Also, is it correct every time I start a new adventure I should create new party of lev 1 characters? Unless buying some of the exp. in effect there is no use just using the base game of the money / items gained from your adventure..

Or.. Can you exit the dungeon in the middle of a game, do purchases and come in again?



Page 63 of rule book says...

Adventures can be played one after the other like the chapters in a book. This kind of continued play is called a campaign. In a campaign, your heroes retain the levels, equipment, and treasure accumulated in the previous games, thus becoming able to face bigger challenges. Wounds are fully healed between games.


Thanks! However since the game does not scale with player experience, possibly is going to be too easy as long as you level-up. In fact - maybe due to luck in rolls - it was on the easy side also for 1st level party on my 1st game. There should be really some way to increase difficulty as you explore deeper in the dungeon!!


You could always increase the level of the minions or Bosses.

I think they are working on an add-on called Four Against the Darkness: Deeper Levels.

What’s on theDeeper Levels?
We are working on a supplement for the deeper levels of a dungeon, adding deadlier traps and monsters, more spells, special skills for your characters, and more treasure for you to plunder.

Currently they have an add-on called Caves of the Kobold Slave-Masters which is for level 3 and 4 characters.
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Stephan Beal
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enricodonaggio wrote:
However since the game does not scale with player experience, possibly is going to be too easy as long as you level-up. In fact - maybe due to luck in rolls - it was on the easy side also for 1st level party on my 1st game. There should be really some way to increase difficulty as you explore deeper in the dungeon!!


i thought it was easy until my 5th or 6th dungeon, where the party encountered Invisible Gremlins which stole all their gear and a Chimera which cooked the whole party.
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