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Dead of Winter: A Crossroads Game» Forums » Rules

Subject: What's so special about the group leader? rss

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Andrei Marian Mirea
Romania
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What's special (rules-wise) about the group leader that he gets a special place and is replaced once he dies?

How does he/she influences the game as a leader?
 
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Josh aka "Ossian Grr"
United States
Chelmsford
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This question gets asked a lot, and I could point you at other threads, but:
Short version is that the "Leader" seems to have had a lot of importance in early playtest versions of the game and they stripped it all out.
So now, it's only useful for:
A) Determining the very first player on the very first turn.
B) One of the Secret Objectives (I forget which) which requires you to have at least N Survivors in your Following (not the Leader).
C) Maybe some Crossroads Cards.

I don't own The Long Night yet, so I don't know how much they've added back regarding the Leader mechanic in that one.
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Jean-Philippe Thériault
Canada
Montreal
Quebec
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It's apparently an interesting vestige of playtesting versions never seen outside of the Plaid Hat Corps.

And no, I don't remember seeing anything that makes it matter in TLN either.
 
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Andrei Marian Mirea
Romania
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There's no reply button so I thank you both for info like this way.
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Josh aka "Ossian Grr"
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I suppose it's thematically possible that they'll reintroduce some Leader mechanics for the mini "Colony vs. Colony" expansion as well.
 
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