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Roberta Yang
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We tried the first Prime Evil script. After the end of the first loop, we had enough information that we could 100% identify every role, so we just skipped the remaining loops, went straight to the Final Guess, and won.

We were blocking some of the Mastermind's plans pretty effectively that loop so the Mastermind ended up leaking a little more information than would have been ideal, but even if things had gone exactly as planned I don't see how the Mastermind could possibly survive the recommended 3-4 loops with such a small cast of characters.

Here's the relevant information gained during the loop:

Spoiler (click to reveal)
- A Curse began the game on the School.
- The Office Worker admitted to being a Serial Killer.
- The Office Worker and Police Officer ended the first day alone together, but the Police Officer did not die.
- The Rich Man's Daughter had 2 paranoia on her for a few days, but nothing in particular happened.
- The Boy Student refused goodwill the first day.
- The loop ended during the final day's incident phase, when Evangelium of the Dead killed no characters except the Shrine Maiden, bringing the total number of corpses in that location to 4. The protagonists were not killed, and Day End was not reached.
- The only six characters present were the ones named above and the Class Rep. The mastermind confirmed that there was no Godly Being, since we knew everything assuming that there was no Godly Being, and if we'd played out the remaining loops there would be no way to hide the Godly Being's non-existence.

If you're planning on masterminding this script and therefore don't mind being spoiled, you might enjoy treating this as a puzzle and seeing if you can deduce all the roles yourself first. The above information is all you need.

The script seems like it would be better at 1-2 loops, certainly no more than 2; 3-4 seems impossible for the Mastermind with so few characters. The Prime Evil mechanics really do seem interesting and fun, but with only 4 Prime Evil scripts included it seems very wasteful for one of them to be so trivial. I love all these new tragedy sets but I wish they were properly fleshed out with more scripts like Basic Tragedy instead of getting only 4 or so apiece.
 
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Roberta Yang
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The core problem with this script is that the Mastermind's intended route doesn't actually work. Specifically,
Spoiler (click to reveal)
the intended coverup doesn't work at all. The Mastermind's handbook says this:

"Don’t fail to place Curses each and every
loop. The basic goal should be to go for a
“Noble Bloodline” coverup"

"The Office Worker and the
Police Officer you can just leave alone. The
Office Worker will admit he’s the Serial
Killer eventually, and when he does, the
Police Officer should be mistaken for the
Vampire."

So you're trying to bluff being in The Noble Bloodline, Witch's Curse, and one of the two Serial Killer subplots. The problem is that Noble Bloodline has 2 roles, Witch's Curse has 2 roles, and the Serial Killer subplots each have 3 roles; since none of them have a "max" overlap, that's 7 roles total. This is obviously not possible with 6 characters. The coverup doesn't work at all because the protagonists can disprove the coverup immediately: not by spending a loop testing their theories in-game but by basic addition.

The intended way of surviving the Final Guess also obviously doesn't work:

"For the Final Guess, you should hide
the Ghost and the Show-Off."

But you just said to leave the Police Officer alone with the Serial Killer to expose him as an Unkillable character. That reveals him as the Show-Off, since no Unkillable characters except the Show-Off can appear in a Cursed Land script. And since every character has a role, exposing all but one character exposes everyone.

The script needs a 7th character to work. It's not playable at all as written.

It really seems like the script writer really didn't think this one through at all.
 
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Christian K
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mbmbmbmbmb
So the question is if this is a design mistake or some kind of error during translation.
 
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Roberta Yang
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Muemmelmann wrote:
So the question is if this is a design mistake or some kind of error during translation.

I hadn't even thought of that. Just about all my issues with this game have been with ZMan's printing rather than with the game itself, so I suppose it's possible that an extra Person is missing from the mastermind script card in this translation.

That being said,
Spoiler (click to reveal)
the stuff about exposing the Police Officer as Unkillable and then being told to hide the Show-Off doesn't seem like it can be a translation problem.
 
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