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Glorantha: The Gods War» Forums » General

Subject: Battle dice rss

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Nick Szegedi
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Dumb question...are the battle DICE identical to CWs Battle DICE as for the faces of the dice: 1 Kill, 2 Routs (pains)...and 3 Blanks (misses)?

In other words, if one has like 40 Battle DICE from CWs plus more on the way, can you use these DICE for GWs as well?!

I'm prob still going to order an extra set for GWs...! (Since they will have diff symbols on them but, I really like the CWs Batte DICE!
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Guillaume Andriot
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Its the same system. The Only difference is that GW 4 and 5 are called routs instead of pains.
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Peter Bowie
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Yup. I got 80 Onslaught Two Battle Dice and I'm getting 80 dice in Gods War too - that way, I can use 40 of each per game, so the two battling sides won't get their results mixed up.
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Niko
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The distribution is the same, the looks are different.
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Nick Szegedi
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Curious, for those who playtested the PnP
Version of gods War....what were the max dice rolled in a single battle per player?
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Adam Starks
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When I played the physical game a few months back, there were one or two battles where I saw 20+ dice for Chaos. Here's the theoretical maximums (not counting anything introduced by Monsters or Neutral Races):
Chaos - 6 for Broo + 6 for Thed + 10 for Mad God (theoretically unlimited, since it only resets after the Action Phase, but usually ends up hovering around 10) = 22
Dark - 4 for Trolls + 1 for Mistress + 3 for Shades + 8 for Hellmother = 16
Earth - 4 for Axe Maidens + 4 for Behemoth + 0 to 5 for Earth Queens (depending on how many players are in the game) + 10 for Titans = 18 to 23
Invisible God - 12 for Wizards + 16 for Knights + 20 for Elementals (if they're attacking and using Magic Explosion) = a terrifying 48
Moon - 8 for Assassins + 5 for Crimson Bat + 6 for Selenes + 5 for Red Goddess (assuming Full Moon) = 24
Sea - 4 for Mermaids + 3 for Kraken + 3 for Sea Serpents + (IIRC) 3 for Magasta = 13
Sky - 4 for Archers + 2 for Emperor + 3 for Phoenices + 3 for Sun God = 12
Storm - 4 for Barbarians + 3 for Champion + 4 for Thunder Brothers (assuming use of Whirlwind) + 6 for Orlanth = 17

The majority of battles tend to see each side rolling fewer than 10 dice, though a couple factions can buck that trend. The thing is, if you're putting enough units in one area to roll a ton of dice, that means all your buildings are undefended, which is usually not a great idea.
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Nick Szegedi
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Ty...this is what I was looking for..a general breakdown! (So basic Battle DICE add on has 12 dice (for now)... so 3 packs should be enough for 2 players to roll their dice, got it!
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Guillaume Andriot
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AdamStarks wrote:

Invisible God - 12 for Wizards + 16 for Knights + 20 for Elementals (if they're attacking and using Magic Explosion) = a terrifying 48


I tought you could only detonate 1 specter in pre-batlle ? But even then IG still beat everyone in maximum possible battle dices.
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Adam Starks
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I'm not sure whether Magic Explosion can be done with more than one Elemental. If that's so, it puts their max dice at 42 instead, a rather more auspicious number whistle
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I really love this so that I can use more dice in either game!
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Judgement Dave
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AdamStarks wrote:
When I played the physical game a few months back, there were one or two battles where I saw 20+ dice for Chaos. Here's the theoretical maximums (not counting anything introduced by Monsters or Neutral Races):
Chaos - 6 for Broo + 6 for Thed + 10 for Mad God (theoretically unlimited, since it only resets after the Action Phase, but usually ends up hovering around 10) = 22
Dark - 4 for Trolls + 1 for Mistress + 3 for Shades + 8 for Hellmother = 16
Earth - 4 for Axe Maidens + 4 for Behemoth + 0 to 5 for Earth Queens (depending on how many players are in the game) + 10 for Titans = 18 to 23
Invisible God - 12 for Wizards + 16 for Knights + 20 for Elementals (if they're attacking and using Magic Explosion) = a terrifying 48
Moon - 8 for Assassins + 5 for Crimson Bat + 6 for Selenes + 5 for Red Goddess (assuming Full Moon) = 24
Sea - 4 for Mermaids + 3 for Kraken + 3 for Sea Serpents + (IIRC) 3 for Magasta = 13
Sky - 4 for Archers + 2 for Emperor + 3 for Phoenices + 3 for Sun God = 12
Storm - 4 for Barbarians + 3 for Champion + 4 for Thunder Brothers (assuming use of Whirlwind) + 6 for Orlanth = 17

The majority of battles tend to see each side rolling fewer than 10 dice, though a couple factions can buck that trend. The thing is, if you're putting enough units in one area to roll a ton of dice, that means all your buildings are undefended, which is usually not a great idea.

I know you said it doesn't include Elder Races or Monsters, but do we know any combat values for any of those yet?

I'd guess it very possible that one may have a +6 Battle Dice (3 units of 2 Battle dice each) if all are in the same area.
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Adam Starks
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As far as I know, no Monster rewards grant dice. As for Elder Races, I think +6 is a safe bet (we know they come either as 1 or as 3, and one or more of them have 2 combat per unit sounds reasonable). However, the Scorpion Men can become loyal to you in battle even if you have another race, so let's say +6 for them as well.

Also, the Death rune (IIRC) lets you add +2 dice to one side. Combine that with the Illusion and Chaosium runes, and a lucky player could see a total of +6 from Runes.

Combining the Runes and Elder Races, that's a theoretical +18. Of course, watch that end up happening in a fight, and then Earth uses Pacifism on you, lol shake
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