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No Retreat! The North African Front» Forums » Rules

Subject: Mines and anti-tank units rss

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Andrew J
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I've seen it stated in several places that mines and anti-tank units are a great defensive combination. But I can't work out why: since mines negate armour shifts, what extra benefit does the anti-tank unit give? I must be missing something very obvious!
 
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Carl Paradis
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myrmex wrote:
I've seen it stated in several places that mines and anti-tank units are a great defensive combination. But I can't work out why: since mines negate armour shifts, what extra benefit does the anti-tank unit give? I must be missing something very obvious!


Do I really answer the question, or let you have all the fun of discovering it?

Think about it some more... I'll explain it when I'm back home later today.
 
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Andrew J
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Nope, I'm still waiting for my "Doh!" moment. Jeez, is it that obvious??
 
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Carl Paradis
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myrmex wrote:
Nope, I'm still waiting for my "Doh!" moment. Jeez, is it that obvious??


Ok I am back home.

Anti-Tnak guns are very nice to have on Minefields as they negate all Armour values.

But you'll say to me: Mines already negate all armour values! The Mine counters indeed represent already a good number of emplaced anti-tank guns, fortifications, garrisons, etc... Heck, 90% of the mines in the North African Campaign were anti-tank mines.

BUT, anti-tank units are nice to have on mine counters because if the enemy uses the ploy of putting Tank units under Counterblow markers adjacent to the said mines in your turn, forcing you to attack back: when you do the AT units will negate the defensive shifts of the enemy Armor, helping you avoid a "CA" or "CB" result. A very good way of bolstering the Infantry units defending on those positions.

They are also good to have in there if the Mine is flipped to a Box, of course, as the box does not negate the Mechanized shifts.

So while these At-units are protecting your Mines and Infantry very effectively, your Panzers are free to do their stuff elsewhere on the Front line.

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Barry Setser
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SO let me get this straight.. (and back to Tobruk)

Regular attack into Tobruk - there are no Armor shifts.

IF the Axis places CB markers, then the Armor shifts come back into play (assuming there's no other Armor shift cancelling event taking place (mines, AT units, terrain). Then of course, if the Axis has AT guns, it would cancel the Allied Armor shifts and keep the Axis shifts intact.

Starting to wonder how the Allies would ever hold Tobruk. Now I pay no attention to Malta supply limits as I've not seen it comes into play very often, so stopped working on strategies around limiting Axis supply.
 
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Andrew J
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Thanks for the explanation. Makes sense.

I agree about Malta. Rarely any help to the allies in games I play no matter how hard I try, so the axis has excellent supply pretty much all the time, which in turn makes holding Tobruk very tough.
 
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