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DC Comics Deck-Building Game» Forums » Variants

Subject: Retaining "unplayed cards" in hand rather than discarding rss

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Tod Andrew
Australia
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I understand that all played cards AND any remaining cards are discarded at the end of a turn.

But if unplayed cards could instead be retained in hand for future turns, wouldn't this enhance strategic depth of the game?

Maybe there are gameplay reasons why the whole hand of cards has to be discarded each turn?

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Thomas Staudt
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It would considerably change the game.
If you had e.g. two cards that only worked if drawn together, you could keep one of them until you draw the other.

I'm not saying ths is better or worse, but the card prices are definitely not based on having this rule, and should therefore be off.
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Grarrrg Grarrrgowski
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ashman wrote:
It would considerably change the game.

Defense cards.
Being able to save Defense cards would be a HUGE change. Especially since most of them are better as defenses than played.
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Benjamin Goertz
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I am thinking of things like Kyle and the rings, Suicide Squads, Man of Steel and "+ power for each [TYPE] in discard" cards... what a game-breaker holding cards would be.
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Dekan Wheeler
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tod_13 wrote:
I understand that all played cards AND any remaining cards are discarded at the end of a turn.

But if unplayed cards could instead be retained in hand for future turns, wouldn't this enhance strategic depth of the game?

Maybe there are gameplay reasons why the whole hand of cards has to be discarded each turn?



Check out the Ongoing cards in DC Comics Deck-Building Game: Teen Titans
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Rob Burns
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Troy
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DekanCrypto wrote:
tod_13 wrote:
I understand that all played cards AND any remaining cards are discarded at the end of a turn.

But if unplayed cards could instead be retained in hand for future turns, wouldn't this enhance strategic depth of the game?

Maybe there are gameplay reasons why the whole hand of cards has to be discarded each turn?



Check out the Ongoing cards in DC Comics Deck-Building Game: Teen Titans


This is a fantastic reply, because it's the whole point of the Ongoing cards, and Teen Titans is loaded with them. We've played several games of TT and players will find themselves with 3, 4, 5, even 6 Ongoing cards in front of them they're able to utilize on any given subsequent turn. Very much second Dekan's recommendation.
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Marc Nelson Jr.
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Cumberland
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tod_13 wrote:
I understand that all played cards AND any remaining cards are discarded at the end of a turn.

But if unplayed cards could instead be retained in hand for future turns, wouldn't this enhance strategic depth of the game?

Maybe there are gameplay reasons why the whole hand of cards has to be discarded each turn?



Thunderstone Advance has a 'Prepare' action, where you don't do anything that turn, but can retain any number of cards from your hand when you draw up to a new one.

Give it a shot and let us know how it goes!
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Tod Andrew
Australia
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marcnelsonjr wrote:
tod_13 wrote:
I understand that all played cards AND any remaining cards are discarded at the end of a turn.

But if unplayed cards could instead be retained in hand for future turns, wouldn't this enhance strategic depth of the game?

Maybe there are gameplay reasons why the whole hand of cards has to be discarded each turn?



Thunderstone Advance has a 'Prepare' action, where you don't do anything that turn, but can retain any number of cards from your hand when you draw up to a new one.

Give it a shot and let us know how it goes!


Would that involve discarding a number of cards and then drawing that number of cards (to bring your hand up to, say, 5 cards)?
 
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Benj Davis
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Summer Hill
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tod_13 wrote:
marcnelsonjr wrote:
tod_13 wrote:
I understand that all played cards AND any remaining cards are discarded at the end of a turn.

But if unplayed cards could instead be retained in hand for future turns, wouldn't this enhance strategic depth of the game?

Maybe there are gameplay reasons why the whole hand of cards has to be discarded each turn?



Thunderstone Advance has a 'Prepare' action, where you don't do anything that turn, but can retain any number of cards from your hand when you draw up to a new one.

Give it a shot and let us know how it goes!


Would that involve discarding a number of cards and then drawing that number of cards (to bring your hand up to, say, 5 cards)?


Yes, exactly.
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