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Subject: 1st edition owner with a question rss

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Brian Winkleblech
United States
Brownsville
Pennsylvania
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I am an owner of the 1st edition of City of Iron. I have read about the new second edition and that it helps balance the 2 player game. If I am mostly going to be playing with more than 2 players, is there a reason to go with the second edition? I am just wondering to what degree the second edition is better balanced than the first edition, both with 2 players and with higher player counts. Any feedback is appreciated!
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Matthew Vantries
United States
Woodbury
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FWIW I believe all of the "weaknesses" of 1st ed were adressed in City of Iron: Experts and Engines (which is one of the best boardgame expansions of all time, by the way!)
That being said, if you're not able to acquire the expansion, it probably would be worth getting 2nd ed.
As it stands, though I haven't played 2nd ed., from everything I've seen about the differences, I'm much happier to have 1st ed. + Experts and Engines than I would be to have 2nd ed.
 
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Brian Winkleblech
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Thanks for the reply! I have the expansion actually. I usually don't play with an expansion for a first game but might here. For instance I will always play Village now with Port because I think it is much more balanced than the base game. Does Experts and Engines add a lot of complexity to the point of being a detriment to a first game?
 
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Matthew Vantries
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There's four parts to the expansion:
1- Steambot tokens- they're an addition that adds a little extra incentive to take less desirable buildings. I really like them but they're really not THAT big a deal, so I'd skip using them for your first game.

2- E Buildings- give more building options right at the start. I really like them (especially if you also have the two promo E buildings that you can get from the BGG store). You'll definitely want to skip these for your first game, just so you don't have to deal with them and instead just focus on figuring out the general flow of the game.

3- Kraxian Pirate- a nice little bonus for going last. It maybe makes the game a little more balanced, but it's a pretty minor thing, so just skip it for your first game. That being said, it's a really simple addition (although really, each of these things are. But I'd still recommend not using it for the first game.)

4- New (and a few updated) Citizen and Military cards- This is what you want to use right off the bat. Each faction gets a few unique cards that helps define it. While each faction already starts with a (minor) special ability, this really helps define them more (plus the new cards defend against the oft mentioned military problem (which was everybody's main complaint about 1st ed.))

Anyway, I really hope you enjoy the game!
If you have any more questions, I'll gladly answer them.
 
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Matthew Vantries
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Parliament wrote:
Does Experts and Engines add a lot of complexity to the point of being a detriment to a first game?

As I said, each part of the expansion is quite simple, but for a first game (at least for me), I didn't even figure out how to play competently till the second time I played (months later). I ran the game fine (we didn't make any rules mistakes), but I didn't understand the flow and how to not completely suck. So for that reason, I'd recommend only using the new cards, and not the other aspects of the expansion for your first play.
 
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