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Legendary: Civil War» Forums » Rules

Subject: Epic Super Hero Civil War rss

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Eric Reiter
United States
Springfield
Illinois
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I haven't played it yet, and while nothing about the actual play seems confusing, I am confused by why there are less scheme twists in a 4-5 player game. I don't have a lot of experience above two players (a handful of games), but that seems off. Shouldn't there be more twists for more heroes in the hero deck? Or at least less for the 2-3 player games.

Can somebody please enlighten me?
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Adelin Dumitru
Romania
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More players will have to recruit more heroes and thus the deck will be depleted much faster. I guess they chose to go with less twists in order to counter this
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Tomer Mlynarsky
Israel
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AdelinDumitru wrote:
More players will have to recruit more heroes and thus the deck will be depleted much faster. I guess they chose to go with less twists in order to counter this


This is 100% correct.

But I will also add that in a 4-5 players game, villains also escape a lot more and when a villain escape, you KO from the HQ and slim the hero deck.

So the best thing to balance this out is to shorten the twists.
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Eric Reiter
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GrandMasterFox wrote:
But I will also add that in a 4-5 players game, villains also escape a lot more and when a villain escape, you KO from the HQ and slim the hero deck.

So the best thing to balance this out is to shorten the twists.


I see what you're saying, so more heroes get recruited each round so more twists would make it impossible. I like the "Go Back In Time" scheme from Capt. America, but I didn't like 8 heroes for a two player game, so this makes more sense. Not saying one is better, apples and oranges really, just thinking out loud - sort of.

Thanks!
 
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