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Legendary: A Marvel Deck Building Game» Forums » General

Subject: Impossible Scenarios? rss

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Robert Leonhard
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I play Legendary (with most expansions) on and off again--always on Advanced Solo mode, and I use the Legendary Leagues Randomizer to generate scenarios.

Today I played a real booger: Mysterio (whom I never recall beating) led Deadlands and Ghost Riders to Search for the Fountain of Youth.

Nightcrawler (love that guy), Cyclops, and Iron Fist teamed up to save the day.

Ugh. I never got anywhere. In short order Mysterio had nine Tactics Cards, the city filled up with undead baddies, and every time I killed one, he instantly reappeared either through Scheme Twists or "Rise of the Living Dead" ambushes.

Early on I saw that I would have to focus on defeating Mysterio, but each time I did, that Tactic Card immediately returned to the game. I figured I would have to have several high-combat turns to whack him repeatedly in order to try to stay ahead of the resurrections. I leaned on Nightcrawler's teleportation to try to set it up. I was quickly overwhelmed. Three bad guys escaped the city, and I had zero in my Victory Pile.

So, my question for you veterans: Am I right in thinking that there are unwinnable scenarios? Or is there some combination of skill and luck that might somehow have prevailed against this onslaught?
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Antonio Capo
Puerto Rico
San Juan
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At least in Legendary Marvel Villains some are.

https://boardgamegeek.com/thread/1318568/after-8-no-win-game...

Going for my fourth try against that Resurrect the Norns + Odin scenario.

Hey but its fun to try cry.
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Dan C
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Yes it is a fact of life with Legendary. Some scenarios cannot be won. It comes from having seemingly unlimited combinations of setups, which makes it great for replayability but they can't all be playtested for balance.
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Tomer Mlynarsky
Israel
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Also keep in mind that expansions have a variety in difficulty levels. So taking a tough mastermind with tougher villains and a difficult scheme against base game heroes who don't synergies well could be a disaster.

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Gregory Baker
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My personal favorite is Advanced Solo, The Legacy Virus against Mephisto with Colossus, Hulk, and Human Torch
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Justin H

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While not impossible, played a tough setup last night. It was the Spider Queen trying to Replace Earth's Leaders With Killbots. SQ gets +1 fight for each bystander in the escape pile. You lose to the scheme when you have 5 or more Killbots escape. We treated the escaping bystanders as Killbots, and not bystanders so they didn't increase SQ's attack. However, the tactic where you reveal the top 8 cards of the villain deck and all bystanders escape, that stunk. We revealed 5 bystanders. My though was since they all came from the villain deck they would be considered Killbots as the scheme stated "all bystanders in the villain deck count as Killbot Villains." My friend thought that since the SQ card effect revealed them they should be considered normal bystanders. My thoughts: we lost. My friend's: SQ gets +5 attack. With the 3 bystanders that were escaped next to her, that was +3 attack to a total value of 16. Rough.
 
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Itai Rosenbaum
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Pretty much any escape-based scheme against Hyperion becomes next to impossible...
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Josh Roberts
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Yes, Hyperion makes a lot of schemes very difficult.
 
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Josh Roberts
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Is there a thread anywhere on best scheme to mastermind difficulty levels?
 
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Adam Steele
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jhochges wrote:
While not impossible, played a tough setup last night. It was the Spider Queen trying to Replace Earth's Leaders With Killbots. SQ gets +1 fight for each bystander in the escape pile. You lose to the scheme when you have 5 or more Killbots escape. We treated the escaping bystanders as Killbots, and not bystanders so they didn't increase SQ's attack. However, the tactic where you reveal the top 8 cards of the villain deck and all bystanders escape, that stunk. We revealed 5 bystanders. My though was since they all came from the villain deck they would be considered Killbots as the scheme stated "all bystanders in the villain deck count as Killbot Villains." My friend thought that since the SQ card effect revealed them they should be considered normal bystanders. My thoughts: we lost. My friend's: SQ gets +5 attack. With the 3 bystanders that were escaped next to her, that was +3 attack to a total value of 16. Rough.


Bystanders that are kidnapped are bystanders. Bystanders in the villain deck are not bystanders, but killbot villains. This is a very important distinction to make as you play this scheme.
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