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Zombicide: Black Plague» Forums » Rules

Subject: No line of sight, equal noise rss

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rick haroutunian
Canada
Georgetown
ontario
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If zombie has no line of sight and noise levels are the same where does he move? In other words, if all survivors are on their own space with no noise markers there noise level is 1. Where does the zombie move with no line of sight and all survivors share the same noise level?
 
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Brian Busha
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Split into two groups, add extra zombies as necessary.

edit: or as many groups as necessary, adding zombies to make equal groups.
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rick haroutunian
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I'm talking one zombie. Not a group. What dictates where he moves?
 
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Brian Busha
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rickjunyor wrote:
I'm talking one zombie. Not a group. What dictates where he moves?


Yeah, I know. Unless I'm mistaken, pg. 24 of the rule book talks about splitting groups. This is a situation where two paths are the same to a given target. Given an options, zombies split.

I may be wrong, but a single zombie still should split.
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Chuck Hurd
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Gutrix wrote:
rickjunyor wrote:
I'm talking one zombie. Not a group. What dictates where he moves?


Yeah, I know. Unless I'm mistaken, pg. 24 of the rule book talks about splitting groups. This is a situation where two paths are the same to a given target. Given an options, zombies split.

I may be wrong, but a single zombie still should split.

Correct, and if it should be standing in a four-way intersection, for example, it could even split and move four ways, adding three Zs, if each of those paths represented a distinct route to one of the noise locations.

It doesn't matter whether one equal noise is closer to the Z. It won't regard distance.

This is a great example of how noise management is so important.
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Jorgen Peddersen
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Here's the process to follow, given you've already determined there are multiple target Zones:

1: For each of the target Zones, find the shortest route or routes to that Zone.
2: For each route you found in step 1, look at the first Zone the Zombie would move to along that route.
3: The group (even a group of 1) will split to go to all the Zones you found in step 2 in equal numbers. Divide the size of the group by the number of Zones, rounding up. That many Zombies will go into each Zone found in step 2. Add Zombies from the supply if needed to make up these numbers.

For example, one of the two Zones of loudest noise has one shortest path to reach it, where the Zombie starts off going South. The other Zone of loudest noise has two paths: one starting to the East and one starting to the South.

In step 2, you'll find two Zones total (South and East). This means if you started with one Zombie, after step 3 you'll end up with two, with one in the South Zone and the other in the East Zone.
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Brian
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Zombies, like sandpeople walk single file to disguise their numbers...
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chang chang

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Gutrix wrote:
rickjunyor wrote:
I'm talking one zombie. Not a group. What dictates where he moves?


Yeah, I know. Unless I'm mistaken, pg. 24 of the rule book talks about splitting groups. This is a situation where two paths are the same to a given target. Given an options, zombies split.

I may be wrong, but a single zombie still should split.


yup, as @gutrix and others said, the splitting process of any number of zombies, even just one, is what make noise management really important. At some point we though of removing that splitting mechanic (it was weird) but removing it made such a huge different (we were just rolling path for the zombie (s)) that we left it in. It quite interesting the difference that it makes...

and @clipper already explain the movement / split process quite well
 
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Bone White
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Clipper wrote:
3: ... Add Zombies from the supply if needed to make up these numbers.


I don't suppose you have a reference for this? I can't seem to spot it in the book.
 
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