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Zombicide: Black Plague» Forums » General

Subject: Quest 3: The Shepherds - Modified 3D Map rss

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François Mahieu
Belgium
Rhode-Saint-Genèse
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Here's some modified 3D map of Quest 3: the Shepherds (rescue the villagers) we played through last friday. Though the figs are still unpainted, I felt like I might share.














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M. P
Denmark
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i'm curious about 2 things

first, that's an awesome setup, what is the price of such a marvel ?
Or is it homemade ?

second, how do you determine movement ? i see some lines but the chunks seem too big for "standard" movement rules.
 
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François Mahieu
Belgium
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Volumunox wrote:
i'm curious about 2 things

first, that's an awesome setup, what is the price of such a marvel ?
Or is it homemade ?


I bought everything. Had to paint some furnitures though.

You don't want to know how much it cost me. The external tiles are rather cheap though, and sold as such.

Quote:

second, how do you determine movement ? i see some lines but the chunks seem too big for "standard" movement rules.


It is exactly as you guessed. Each tile is a square for movement purpose, and once you enter a building, each room becomes a square equally (so each building ranges from 1 to 6 squares). A full map usually counts between 35 to 55 squares. It's just simple as that, and it works well.
 
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chang chang

Connecticut
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oh my bloody heaven of all that that is marvelous!!!
THAT IS AWESOME!! make me wish I had:
1. a bigger gaming room, so I set a few of this around and just move playing chair from one table to the next
2. money to do the above
3. patience and talent to do the above

wow!! wow!! wow!! good sir, just WOW!!
 
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Mikko Linna
Finland
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You change the rules appropriately and play like Warhammer. But that village is crazy cool!!!
 
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M H
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And I'm over here like, "Hey, my cardboard bent and one of my tiles is warping."
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Sam ko
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That's really amazing !surprise

What's the brand of the outdoor tiles ?
 
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François Mahieu
Belgium
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Not really a "brand" actually, more a local german reseller:

http://www.tabletop-modellbau.de/modulare-spielplatte/

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QorDaq H'Nter
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Very nice use of terrain. Well done indeed!

And, just so I am clear, when you answered a previous question about movement, your answer, in essence, is that each "Tile" is equal to a Zone in game terms; is this correct? Or at least for outdoors or "Street Zones" as it were.

For the interior zones, I am a little confused. Where there is at least a partial wall, such as the second structure from the left (with what appears to be red tile flooring in the first picture, I can easily see that as a possible two-zone area. The leftmost structure would appear to be a single zone. However, the last three "Rooms" seem less obvious to me in terms of how zones are defined?

Regardless, these boards look fantastic, I would that lots of people get a chance to play on them.



 
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François Mahieu
Belgium
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QorDaq wrote:


And, just so I am clear, when you answered a previous question about movement, your answer, in essence, is that each "Tile" is equal to a Zone in game terms; is this correct? Or at least for outdoors or "Street Zones" as it were.

For the interior zones, I am a little confused. Where there is at least a partial wall, such as the second structure from the left (with what appears to be red tile flooring in the first picture, I can easily see that as a possible two-zone area. The leftmost structure would appear to be a single zone. However, the last three "Rooms" seem less obvious to me in terms of how zones are defined?


It's that simple indeed. Everything is well defined at the beginning of the game so everyone knows how many spaces each building has. But indeed, every outdoor tile is a street zone, and every room (ie usually a clearly defined space surrounded by 4 walls +/- a door) is a building zone. I also make sure every building has several exits, in order to avoid goings and comings. Some buildings have two floors as well (connected by stairs).

It really works well actually.

I'm already working on another scenario with some underground caves...
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Sam ko
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poifpoif wrote:
Not really a "brand" actually, more a local german reseller:

http://www.tabletop-modellbau.de/modulare-spielplatte/

Thanks ! I know what I want for chrismas now.
 
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Ron Shirtz
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Rensselaer Falls
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As Mister Rogers, a former American children TV show host was wont to sing:

I have always wanted to have a neighbor just like you,
I've always wanted to live in a neighborhood with you.

Won't you please,
Won't you please,
Please won't you be my neighbor?


 
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Nandy Velez

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That looks amazing, I now want to try and make a bigger 3d board for my zombicide when it shows up.....


Have you had a chance to play much?
 
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Aaron K
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I was going to share a picture of what I have been doing with half painted Dwarven Forge (City Builder and Streets) tiles, but yours looks much better since the terrain is finished. Well done, sir!
 
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chang chang

Connecticut
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Talae wrote:
I was going to share a picture of what I have been doing with half painted Dwarven Forge (City Builder and Streets) tiles, but yours looks much better since the terrain is finished. Well done, sir!


that doesn't mean we wouldn't like to see your WIP
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Aaron K
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chang_1910 wrote:
Talae wrote:
I was going to share a picture of what I have been doing with half painted Dwarven Forge (City Builder and Streets) tiles, but yours looks much better since the terrain is finished. Well done, sir!


that doesn't mean we wouldn't like to see your WIP
Posted: https://boardgamegeek.com/article/23674967#23674967
 
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François Mahieu
Belgium
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We made a second run last friday. This time I used prepainted miniatures (from Pathfinder, D&D,...) instead of the original ones. The scenario's homemade. Great fun, again. We eventually defeated the daemon.















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