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The Great War in the East» Forums » Sessions

Subject: The Brusilov Offensive AAR rss

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Paul
Switzerland
Basel
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"Capitaine Conan," by Roger Vercel (1934).
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Game Play: The Brusilov Offensive, from SPI's The Great War in the East.

Today I played a game I haven't broken out in over 35 years. I had a bit a time so I decided to solo "The Brusilov Offensive," published in 1978 as part of the GWitE quadrigame.

Set up is pretty straight forward, taking about 30 minutes. The hex numbers are on the counter, which helps a lot. Here is the initial set up



The splines in the middle mark the German Sudarmee, which isn't effected by the "panic" rules like the rest of the Austo-Hungarian armies.

I was a bit rusty after 30 years or so but the game played as smoothly as I remembered. I had to look up a few rules, but overall the rules are very well written, with just a few lines of errata.

I realized right away that the Russians faced a problem with their command and control. Here is a picture showing units not allocated to the command allowance of the various HQ's. The units marked in yellow "OOC" have to roll to move. That can put a real damper on moving an entire army fast.



The Russian offensive went pretty well, if a bit slower than historical, with the German reinforcements arriving in driblets to block the most critical holes. I opted as the Russian to take the "Special Guards Army"(SGA)on GT 6, which cost me 6 victory points, but gave me some crazy strong units to slap the Central Powers around with. Historically this army was committed later in the summer.



The commitment of the SGA gave the the power I needed to take Kovel, a critical rail junction worth 8 victory points. It also gave me options to switch up my attacks left and right and exploit any weaknesses I could find--and there were some.

The Germans launched an ill-prepared counter offensive with three of their extremely effective divisions. Using their command bonuses and "massed artillery fire" gave them every advantage. But the attack miscarried and resulted in heavy losses the strapped CP player could ill afford.

The Russians managed to hold on to Kovel by the skin of their teeth, sacrificing one of the Guard Corps of the SGA to hold on with its last step.



The result was a substantial Russian victory (57 victory points).



I'd really forgotten how fun this game is, and how much I like the system. It's simple, and plays fast, but has a lot of detail, like limited command capacity, supply, rail movement restrictions, and lots of action.

A really enjoyable way to spend a very hot Sunday afternoon indoors.
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M St
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Very nice. Love the top-view photos.
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Kim Meints
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Thanks Paul. Good to see a session report on one of my favorites from back in the day

And like Markus loved the photo's !
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Paul
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"Capitaine Conan," by Roger Vercel (1934).
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jackiesavon wrote:
Thanks Paul. Good to see a session report on one of my favorites from back in the day

And like Markus loved the photo's !


Thanks guys, coming from you two that is high praise, indeed. Loved playing this again. I really like this system, even after all these years. I do have an observation about the rules, but I'll post it in the rules section. I'll be curious what you guys think.
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Pete Belli
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Superb.
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Paul
Switzerland
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"Capitaine Conan," by Roger Vercel (1934).
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Hopefully, Serbia/Galicia next...
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Russell Gifford
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Well done! Thanks for sharing!

---Russ
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walter vejdo
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excellent replay
SPI at its best
best gamebox art in my view by the way
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