Nik verheyen wrote:
VIP kidnapping-going deep. This is the escape mission but with a twist. Place random, facedown locations on every space between start and finish. Flip them over as you enter and ignore the cost to play the card.
Activate 2 large trucks on Location 2, ignoring there range and make them come closer and reinfore as normal. Do not flip the locations they pass. As soon as they are in range they start to follow the soldier they tag.
With some bad luck they deploy a number of hostiles before you have the change to attack them.
Hell of a job!
Very interesting! I wonder if you would have to change the composition of the action deck to make up for the absence of the location cards, or if that is offset enough by the roving patrol heading towards you. I will be trying this sooner or later.