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A Study in Emerald (second edition)» Forums » Rules

Subject: Still confused about scoring rss

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Kim Solberg
Norway
Horten
Vestfold
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After reading a lot of rulebooks, I concider myself pretty good at learning and understanding different games. But this game is really confusing, still after reading the rulebook several times. And mostly about scoring, ofc.

1. When the loyalist marker moves from 0 to 3, that means everybody scores 3 points, rite?




2. Then, if the loyalist marker then moves 1 point up the track, does everybody get 4 new points, or does everybody get only 1 point (the difference between the old difference and the new, thus related to how many points the marker moved)?




3. Then, if the restorationist marker moves up 6 points, does everybody lose 4 points and then gain 2 points (a total of a loss of 2 points)?




4. And another question, on the left of the bomb symbol in each city, there is a points symbol, and on the right there is a LO-RE-track symbol. Is that the points you get for assassinating an agent? And then you move the LO-RE marker and adjust everyones points?
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Ash Jones
Australia
Newcastle
NSW
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1. Yes.
2. One point.
3. Lose two points.
4. No. These icons represent what is on the actual city card.

All the best.
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Kim Solberg
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Horten
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Allright, thank you very much
 
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Luish Moraes Coelho
Brazil
Belo Horizonte
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there is a great suggestion posted here at BGG that makes this upkeeping a LOT easier.

At the begining of the game, put an extra marker over the end game points (depending on how many players). Everytime there is a difference between pink and green move the marker down exactly the same amount of the difference.

For instance: if green is on number four and pink is on number seven, the marker must be three points lower than the original (7 minus 4).
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Bernard
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luish wrote:
there is a great suggestion posted here at BGG that makes this upkeeping a LOT easier.

At the begining of the game, put an extra marker over the end game points (depending on how many players). Everytime there is a difference between pink and green move the marker down exactly the same amount of the difference.

For instance: if green is on number four and pink is on number seven, the marker must be three points lower than the original (7 minus 4).


Wow, that is smart! They should implement that in the next edition of the game!
 
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