Doug Poskitt
West Glamorgan
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Cross-posted: Castle Ravenloft, Wrath of Ashardalon, Legend of Drizzt and Castle Ravenloft.

Hello everyone,

I have been thinking about getting into this game system for a while now. At the moment I am on the fence. Let me say why.

Reviews here on BGG and on YouTube are very detailed and extensive, and show a range of opinions on the game. I am not foolish enough to think this series of games will be either embraced or shunned by all; reviews do, to whatever degree, reflect the reviewer's personal preferences and such.

From what I can discern, the game is fun for many, and the components are plentiful and of good quality (if some of the map tiles may be said to be uninspired though functional).

I am not fussed about the graphic images of the cards; I can see from YouTube that they are generally lacklustre, but functional.

My reservation is that the game is largely a fight-or-flight experience (please correct me if I am wrong here) and outside of combat, little else is on offer. It is certainly not going to offer me any appreciable role-playing experience.

What I am wondering is whether the system would lend itself to an owner being able to develop it further and add more features and eventually designing their own scenarios or even a campaign. For example, making up their own character cards rather than the ones that come with the game(s), and basically wanting to expand the system using their own cards and rules.

As it stands, it would seem to be a streamlined game system, but does it have the fundamental potential to build it up into something more feature rich and hence enable a richer game system/experience?

I am hoping that those with experience of playing the game - whether they have come to enjoy it or not - will be able to put forward their thoughts on whether the basics of the system used by the game would lend themselves to someone wanting to expand/develop it further.

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Joe McIntyre
United States
Grand Rapids
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The possibilities are only limited by the available components and your imagination. Any components that aren't covered in the rule book can basically be used however you want when designing adventures. The Adventures that come with the game are great and show off some great ways the components can be utilized. The only things with a fixed ruleset are the cards (powers, treasure, encounters, and monsters), the combat system, and the flow of the game (hero phase, explore phase, villain phase). Everything else in the game has different uses depending on the Adventure, even the symbols on the tiles, even monster placement can vary.
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