Doug Poskitt
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Cross-posted: Castle Ravenloft, Wrath of Ashardalon, Legend of Drizzt and Castle Ravenloft.

Hello everyone,

I have been thinking about getting into this game system for a while now. At the moment I am on the fence. Let me say why.

Reviews here on BGG and on YouTube are very detailed and extensive, and show a range of opinions on the game. I am not foolish enough to think this series of games will be either embraced or shunned by all; reviews do, to whatever degree, reflect the reviewer's personal preferences and such.

From what I can discern, the game is fun for many, and the components are plentiful and of good quality (if some of the map tiles may be said to be uninspired though functional).

I am not fussed about the graphic images of the cards; I can see from YouTube that they are generally lacklustre, but functional.

My reservation is that the game is largely a fight-or-flight experience (please correct me if I am wrong here) and outside of combat, little else is on offer. It is certainly not going to offer me any appreciable role-playing experience.

What I am wondering is whether the system would lend itself to an owner being able to develop it further and add more features and eventually designing their own scenarios or even a campaign. For example, making up their own character cards rather than the ones that come with the game(s), and basically wanting to expand the system using their own cards and rules.

As it stands, it would seem to be a streamlined game system, but does it have the fundamental potential to build it up into something more feature rich and hence enable a richer game system/experience?

I am hoping that those with experience of playing the game - whether they have come to enjoy it or not - will be able to put forward their thoughts on whether the basics of the system used by the game would lend themselves to someone wanting to expand/develop it further.

 
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Luke Jacobs
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dougposkitt wrote:

What I am wondering is whether the system would lend itself to an owner being able to develop it further and add more features and eventually designing their own scenarios or even a campaign. For example, making up their own character cards rather than the ones that come with the game(s), and basically wanting to expand the system using their own cards and rules



That is perhaps what this system is best at. I have all of these, and I've been playing with an incorporated and expanded system for years. So have many others.

On the ToEE forums in variants right now, there's a thread with links to all the sorts of stuff you're looking for.

If you want an appreciable role-playing experience, you'll have to add that yourself.
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John Brady
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Yes...a lot of folks have come up with all kinds of cool stuff. For example: http://ratdorg.blogspot.com/p/index.html

You can find all the card templates in the files section here, so you can customize the system to your heart's content.
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GrandPop McPopenstrudel
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Yep, if it's expansion and customisation you're after, you've come to the right place with this series.

Being so modular in nature, dropping things in and out of the game is quick and easy. For example, a few days ago I transplanted the TOEE campaign system into Wrath of Ashardalon, using some pieces from Ravenloft and Drizzt as well. It's a bit of an experiment in terms of balance in regards to difficulty scaling, and I'm doing it on the fly.

I love the series RAR, so all I really did was mix some WOA adventures with a couple of my own, pulled 18 or so of the hardest encounters out to be put back in two at a time, randomly, in the aftermath phase of each adventure. I also removed the most powerful treasures out of the deck to be reintroduced later so they won't break the game.

You could of course add your own rules in, with varying degrees of complexity, to change up the core rules as much as you want.

That's the beauty of this system.

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Anders Nordberg
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You can basically add on layer upon layer of things from any version of D&D to this game, making a "proto-RPG" if you want. Or just make up and add your own stuff.
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