So, I've been playing through a campaign with my gaming group and we encountered an odd situation with the Cauldron Expansion hero Quicksilver. The question is simple, does her card Malleable Armor allow her to shed off any damage that would reduce her past 0? For instance, I was using her power from that card to regen 3 hp each turn while my fellow (VERY LOW HP) heroes did damage, as long as I was K0'd by the Villian for the 4 hitpoints then I'd restore to 1, use the power on my turn and repeat, basically infinitely tanking. Is that seriously how the card is supposed to work? I had to double check the card because I assumed it would be a "when you do then destroy this card" kind of effect
It only prevents dying if she's at more than 1HP. So a second hit will knock her out if she doesn't heal somehow. Since "restore" is different than regaining HP, environments or heroes that modify HP gain don't get in the mix.
Last edited Tue Sep 6, 2016 11:46 pm (Total Number of Edits: 1)
Ok, I was just checking, the villain was just doing a single set of burst damage, so I wasn't sure if that counted, I also used Frenzied Melee's ability to take a damage redirect for another hero, but we got lucky mostly in the villain card draws.