There is something I don't get. If I have 6 survivors that means that I take 6 dices.... Do I have to roll them all if I don't want to? I mean let's say I have to fight 6 zombies and I have to do it melee style cuz don't have any bullets.
With the first roll of 6 dice I kill 5 zombies. There is 1 zombie left, do I have to roll 6 dices again and risk all my survivors?
I mean it feels kind of stupid watch from a "story game". wouldn't it be smarter for my group to only let 1-2 of my survivors attack 1 zombie to not risk them all? (One dice means a maximum of 1 survivors dead each roll if unlucky but 5 dice means a maximum of 5 survivors dead each roll if EXTREMLY unlucky)
What do u guys think about this?
Initially, I was on the same page as you until bringing this to the table a few times. Running with a large group of survivors and being forced to roll for each of them regardless of the zombie count is just another risk vs. reward aspect of the game.
Obviously, the resources needs to keep a group of 5 or 6 or 7 survivors healthy and fighting fit would be high. There's also a higher chance of confusion and injury, so it comes down to how you want to spend your Adrenaline - getting extra kills or keeping a larger group alive.
From a flavor standpoint, I like it too, as it makes the little meeples feel more like independent people who are making their own decisions during combat (especially if you roll your dice one at a time for each character), adding to the emergent storytelling that comes from the cards and what happens as a result.