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Subject: High level thinking, what is an action. rss

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Stewart Sinex
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I am trying to work up an artical on what makes an action in a game. I am looking for some research or thoughts on the subjects or alt least some condenses of ideas from people who also think about this kind of thing.

Thanks for your help.
 
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Oscar the Khan
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If you're Zeno then an action is impossible, because you'll get halfway to making it, then of the remaining distance you will get halfway, and on the further remaining distance you will achieve only halfway again and so on and so forth for infinity (if time is infinitly divisible).

If you're Plato then an action is always an imperfect copy of an action that exists objectively as the template for all such actions.

If you're Descarte then an action is a delusion that you have been tricked into thinking that you are making (so long as there isn't an all-powerful, all-good being who can make sure you aren't deceived in such a way).

If you're Hume, then an action is probably 'nothing but sophistry and illusion' - a judgement and output based on an emotional decision drawn from the knowledge of past experience.

If you're Wittgenstein then an action can only be understood from within the same language-game, because our understanding is derived from experience and can only be imperfectly communicated, and even then only to people who share those relevant experiences.

If you're being literal, then a player makes an action in a game. Or a game designer makes an action by not discounting it as a possibility in the mechanics of the game.

If you want people to answer seriously, I think you probably need to phrase your question better define your use of the word 'makes'
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No Cat - No Cradle
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A demonstrable unit of play that alters the game-state, thereby increasing the entropy of the game, and which can only be reversed through the application of energy, usually in the form of excessive pleading.
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Oscar the Khan
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Also I think that design would be a better place to put this (rather than the forum for design contests)
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Stewart Sinex
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Darn me miss reading the catigory. I will repost this in a another plase.
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Fraser
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Back in the days when there were less maps we played every map back to back
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Ooh a little higher, now a bit to the left, a little more, a little more, just a bit more. Oooh yes, that's the spot!
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No, no. There are experts who can move threads for you - and have done so.
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Jeremy Lennert
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This also duplicates a thread in Design Theory
High level thinking, what makes an action.
 
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